Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot...

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Transcript of Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot...

Spot

it! is

a ca

rd ga

me c

onsi

stin

g of

55 ca

rds,

each

dec

orat

ed w

ith 8

sym

bols

. Th

ere a

re m

ore t

han 5

0 di

ffere

nt s

ymbo

ls in

all.

One—

and

only

one—

mat

chin

g sym

bol e

xists

betw

een

any t

wo ca

rds.

Get

read

y to S

pot i

t!

If yo

u’ve n

ever

pla

yed

Spot

it! b

efor

e, fa

milia

rize y

ours

elve

s

by d

rawi

ng tw

o car

ds at

rand

om an

d pl

acin

g the

m fa

ce-u

p

on th

e tab

le s

o tha

t eve

ryon

e can

see

.Fi

nd th

e mat

chin

g sym

bols

betw

een t

hese

two c

ards

(s

ame s

hape

, sam

e col

or; o

nly t

he s

ize m

ay be

diff

eren

t).

The fi

rst p

laye

r to s

pot t

he m

atch

ing s

ymbo

l mus

t cal

l out

it

s na

me a

nd d

raw

two n

ew ca

rds,

pla

cing

them

on th

e ta

ble.

Rep

eat t

hese

ste

ps un

til a

ll the

pla

yers

clea

rly

unde

rsta

nd th

at th

ere i

s al

ways

one

—an

d on

ly on

e—m

atch

ing s

ymbo

l bet

ween

an

y two

card

s. Th

at’s

it. N

ow yo

u’re

read

y to p

lay S

pot i

t!

Wh

at’

s S

po

t it

! ?

Ob

jec

t o

f th

e g

am

e

No m

atter

whi

ch m

ini-g

ame y

ou’re

pla

ying

, th

e goa

l is al

ways

to be

the f

aste

st p

laye

r to s

pot

the m

atch

ing s

ymbo

l bet

ween

two c

ards

and

call i

t out

. Th

en, d

epen

ding

on th

e spe

cific

min

i-gam

e, yo

u will

eith

er

plac

e the

card

on a

pile

or d

isca

rd it

.

Th

e m

ini

pa

rty

ga

me

sB

efo

re y

ou

sta

rt p

lay

ing

The p

laye

r who

win

s th

e mos

t min

i-gam

es is

th

e cha

mpi

on. F

or m

ore c

ompe

titi

ve p

laye

rs,

chec

k out

the t

ourn

amen

t poi

nt s

yste

m

incl

uded

in th

is bo

okle

t.

Spot

it! is

a se

ries

of fa

st, c

halle

ngin

g min

i par

ty ga

mes

in

whi

ch al

l pla

yers

pla

y sim

ulta

neou

sly.

Yo

u can

pla

y the

m in

any o

rder

, or o

nly p

lay y

our

favo

rites

. The

bott

om lin

e is

to ha

ve fu

n! It

can b

e he

lpfu

l to p

lay a

few

prac

tice

roun

ds fi

rst t

o mak

e sur

e ev

eryo

ne un

ders

tand

s th

e rul

es.

If 2

play

ers

are t

ied

for

first

at th

e end

of th

e gam

e, s

ettle

the

win w

ith a

due

l. Eac

h pla

yer d

raws

one c

ard

and

flips

it fa

ce-u

p at

the s

ame t

ime.

Th

e firs

t pla

yer t

o spo

t the

mat

chin

g sym

bol

betw

een t

he ca

rds

and

call i

t out

win

s th

e due

l.If

mor

e tha

n 2 p

laye

rs ar

e tie

d, p

lay o

ne ro

und

of

“Hot

Pota

to” t

o det

erm

ine t

he w

inne

r.

The p

laye

r who

calls

out t

he na

me o

f the

sym

bol

first

win

s. In

the c

ase o

f a ti

e, th

e pla

yer w

ho ta

kes,

pl

aces

, or d

isca

rds

the c

ard

first

win

s.

If t

he

re’s

a t

oss

-up

….

Tie

d f

or

firs

t?

Begin

the t

ourn

amen

t with

“The

Towe

r.” Th

e play

er w

ho

loses

this

gam

e cho

oses

one o

f the

othe

r mini

-gam

es:

Th

e T

ow

er:

+1

point

per c

ard c

ollec

ted /

+5

point

s to

the p

layer

who

has c

ollec

ted t

he m

ost c

ards

Th

e W

ell

: +1

0 po

ints t

o the

first

play

er to

run o

ut of

ca

rds /

-20

point

s to t

he la

st pl

ayer

Ho

t P

ota

to:

-5 po

ints p

er ro

und l

ost

Th

e P

ois

on

ed

Gif

t: +

20 po

ints t

o the

play

er w

ho ha

s co

llect

ed th

e few

est c

ards

/ +10

point

s to t

he pl

ayer

wh

o finis

hed i

n sec

ond

Tri

ple

t: +

1 po

int pe

r car

d coll

ecte

d / +

5 po

ints t

o the

pla

yer w

ho ha

s coll

ecte

d the

mos

t car

ds

To

urn

am

en

t p

oin

t sy

ste

m

Reg

las

en e

spa

ñol:

ww

w.b

lueo

rang

ega

mes

.com

Pla

y S

po

t it

! o

nli

ne

Try S

pot i

t! at

www

.spo

titga

me.c

omSh

arpe

n you

r refl

exes

and t

ry to

beat

the b

est s

core

.

For

Pla

yers

Age

s 7

to A

dul

tPa

rty

Ga

me

for

2 to

8 P

laye

rs

TM

Ru

les

of

the

ga

me

© 2012 Blue Orange. All rights r

eserve

d fo

r all

coun

tries

.

Ex

am

ple

s o

f sy

mb

ols

G-c

lef,

m

usic

note

Cat,

kitt

en

Map

le le

af, le

af,

Cana

dian

flag

Yin-

Yang

, Ze

nG

host

, ph

anto

m

T-Re

x,

dino

saur

Ligh

t bul

b,

light

Ice,

ice c

ube,

Je

ll-o

Pawn

, pon

y, ho

rse

Targ

et,

bull’s

-eye

Clow

n,

Bozo

Excl

amat

ion

mar

k

Hear

t

Spot

it!

Hand

Snow

flake

, sn

ow

Skul

l, pi

rate

flag

Stai

n, p

aint

, pa

intb

all

Snow

man

Man

, ora

nge m

an,

little

guy

Drag

on

Ligh

tnin

g bo

lt,

thun

ders

torm

Mou

th, li

ps

Gam

e pub

lishe

d and

dist

ribut

ed by

Blue

Ora

nge,

Sa

n Fra

ncisc

o, US

A, un

der a

Dive

rtis

Prop

ertie

s Gro

up lic

ense

. Or

igina

l Dob

ble G

ame c

reat

ed

by P

layfa

ctor

y. Sp

ot it

! ver

sion d

evelo

ped

by B

lue O

rang

e Gam

es.

4)

Win

nin

g t

he

ga

me

: Th

e pla

yer w

ith

the m

ost c

ards

win

s.

1) P

rep

ari

ng

th

e g

am

e:

Plac

e one

card

face

-up

in th

e mid

dle o

f the

tabl

e. S

huffl

e and

dea

l the

rem

aini

ng

card

s fa

ce-d

own t

o all t

he p

laye

rs. T

hese

card

s fo

rm

thei

r per

sona

l dra

w pi

les.

2)

Ob

jec

t o

f th

e g

am

e:

To be

the fi

rst p

laye

r to g

et ri

d of

all y

our c

ards

.

Ga

me

N2

Sett

ing up

: (e

xam

ple f

or 3

play

ers)

1) P

rep

ari

ng

th

e g

am

e:

Shuffl

e the

card

s and

de

al on

e car

d fa

ce-d

own t

o eac

h pla

yer.

Plac

e the

rem

ainin

g car

ds fa

ce-u

p in t

he m

iddl

e of t

he ta

ble

to fo

rm th

e dra

w pi

le.

2)

Ob

jec

t o

f th

e g

am

e:

To co

llect

the m

ost c

ards

.

Ga

me

N

Sett

ing up

: (e

xam

ple f

or 3

play

ers)

TM

TM

TM

TM

TM

TM

TM

TM

TM

TM

TM

TM

3) P

lay

ing

th

e g

am

e:

At

the s

ame t

ime,

pla

yers

flip

ove

r the

ir

card

s. Th

ey tr

y to s

pot t

he on

e sym

bol

that

appe

ars

both

on th

e cen

ter c

ard

an

d on

thei

r own

card

.

If yo

u are

the fi

rst p

laye

r to d

o so

call i

t out

(exa

mpl

e: “L

ips!

”). Th

en ta

ke

the c

ente

r car

d an

d pl

ace i

t fa

ce-u

p on

top

of yo

ur fl

ippe

d ca

rd,

build

ing a

pers

onal

pile

. Now

use

the n

ew to

p ca

rd on

your

pers

onal

pi

le to

find

a m

atch

wit

h the

cent

er

card

. Rep

eat t

his

proc

ess

each

ti

me a

new

cent

er ca

rd is

reve

aled

.

Play

cont

inue

s un

til n

o car

ds

rem

ain i

n the

dra

w pi

le.

4)

Win

nin

g t

he

ga

me

: At

the e

nd of

th

e fina

l rou

nd, t

he p

laye

r wit

h the

leas

t am

ount

of ca

rds

wins

the g

ame.

(pla

yed

in m

ulti

ple

roun

ds)

Ga

me

N3

1) P

rep

ari

ng

th

e g

am

e:

Shuffl

e the

card

s an

d de

al on

e car

d fa

ce-d

own t

o eac

h pla

yer.

Set a

side

the

rem

aini

ng ca

rds

to us

e lat

er. D

ecid

e how

man

y rou

nds

you w

ish t

o pla

y (fiv

e min

imum

).

2)

Ob

jec

t o

f

the

ga

me

: To

have

the l

east

am

ount

of ca

rds

af

ter a

ll the

roun

ds

have

been

pla

yed.

Th

is is

acco

mpl

ishe

d by

gett

ing r

id of

yo

ur ca

rds

durin

g ea

ch ro

und.

Sett

ing up

: (e

xam

ple f

or

4 pl

ayer

s)3)

Pla

yin

g t

he

ga

me

: At

the s

ame t

ime,

pla

yers

flip

thei

r en

tire

dra

w pi

les

over

so t

hey a

re fa

ce-u

p. If

you a

re th

e firs

t pl

ayer

to s

pot t

he id

enti

cal s

ymbo

l on b

oth y

our t

op ca

rd an

d th

e cen

ter c

ard,

call i

t out

(exa

mpl

e: “H

eart

!”) an

d pl

ace y

our

card

on to

p of

the c

ente

r car

d. U

se th

e new

card

reve

aled

on

your

pers

onal

pile

to fi

nd a

mat

ch w

ith t

he ce

nter

card

. Pl

ay co

ntin

ues

unti

l one

pla

yer r

uns

out o

f car

ds.

4)

Win

nin

g t

he

ga

me

: Th

e firs

t pla

yer t

o run

out o

f car

ds

wins

the g

ame.

TM

TM

TM

TM

3)

Pla

yin

g t

he

ga

me

:At

the s

ame t

ime,

pla

yers

turn

ove

r the

card

in

thei

r han

ds. T

he ca

rd m

ust b

e hel

d fla

t in t

he pa

lm

of a

stea

dy ha

nd. If

you s

pot a

mat

chin

g sy

mbo

l bet

ween

your

card

and

anot

her

play

er’s

card

, cal

l it ou

t (ex

ampl

e:

“Hea

rt!”)

. Pla

ce yo

ur ca

rd fa

ce-u

p on

to

p of

the o

ther

pla

yer’s

card

. If

you h

ave t

wo or

mor

e car

ds in

your

ha

nd lo

ok on

ly at

your

top

card

for a

m

atch

. Whe

n you

spo

t it,

give

all y

our

card

s to

the p

laye

r who

has

the m

atch

.Re

peat

pla

y in t

his

man

ner u

ntil o

ne

play

er ha

s al

l the

card

s. Th

at p

laye

r los

es

the r

ound

and

crea

tes

a per

sona

l dis

card

pile

wit

h th

ose c

ards

. A ne

w ro

und

star

ts.

Ga

me

N4

1) P

rep

ari

ng

th

e g

am

e: S

huffl

e the

card

s an

d de

al on

e car

d fa

ce-d

own t

o eac

h pla

yer.

Pl

ace t

he re

mai

ning

card

s fa

ce-u

p in

the m

iddl

e of t

he

tabl

e to f

orm

the d

raw

pile

.

2)

Ob

jec

t o

f th

e g

am

e: T

o hav

e the

leas

t nu

mbe

r of c

ards

.

3)

Pla

yin

g t

he

ga

me

: At

the s

ame t

ime,

pla

yers

flip

ove

r th

eir c

ards

. Pla

yers

look

for a

mat

ch be

twee

n the

ce

nter

card

and

any o

f the

othe

r pla

yers

’ car

ds.

If yo

u spo

t a m

atch

, cal

l it ou

t (ex

ampl

e: “T

ree!

”).

Take

the c

ente

r car

d an

d pl

ace i

t on t

op of

the o

ther

pla

yer’s

ca

rd on

whi

ch yo

u fou

nd th

e mat

ch. T

his

is th

e “Po

ison

ed G

ift”

beca

use y

ou gi

ve an

unwa

nted

card

to an

oppo

nent

. The

reve

aled

ca

rd on

the c

ente

r sta

ck be

com

es th

e new

card

that

pla

yers

use t

o fin

d a m

atch

. Con

tinu

e pla

ying

unti

l the

dra

w pi

le is

gone

.

4)

Win

nin

g

the

ga

me

: Th

e pla

yer w

ith

the l

east

num

ber

of ca

rds

wins

th

e gam

e.

Ga

me

N5

1) P

rep

ari

ng

th

e g

am

e:

Plac

e all t

he ca

rds

face

-dow

n in a

pile

.

2)

Ob

jec

t o

f th

e g

am

e:

To co

llect

the m

ost c

ards

.

3) P

lay

ing

th

e g

am

e:

One p

laye

r tak

es th

e firs

t 9 ca

rds

and

plac

es th

em fa

ce-u

p

on th

e tab

le (a

s sh

own b

elow

).

TM

TM

TM

TM

TM

4)

Win

nin

g t

he

ga

me

: W

hen t

here

are f

ewer

than

9 ca

rds

left

in th

e gam

e an

d no

mor

e set

s of

mat

chin

g car

ds, t

he ga

me e

nds

an

d th

e pla

yer w

ith t

he m

ost c

ards

win

s.

Then

, at t

he s

ame t

ime,

all p

laye

rs tr

y to

find

a m

atch

ing s

ymbo

l on a

ny 3

card

s.

The s

ame s

ymbo

l mus

t be

pres

ent o

n all 3

card

s to

mak

e a m

atch

ing s

et.

As s

oon a

s yo

u find

the m

atch

ing

sym

bol, c

all it

out (

exam

ple:

“Sun

!”),

take

the 3

card

s yo

u’ve w

on,

and

relo

ad w

ith 3

new

card

s.