Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot...

3
Spot it! is a card game consisting of 55 cards, each decorated with 8 symbols. There are more than 50 different symbols in all. One—and only one—matching symbol exists between any two cards. Get ready to Spot it! If you’ve never played Spot it! before, familiarize yourselves by drawing two cards at random and placing them face-up on the table so that everyone can see. Find the matching symbols between these two cards (same shape, same color; only the size may be different). The first player to spot the matching symbol must call out its name and draw two new cards, placing them on the table. Repeat these steps until all the players clearly understand that there is always one —and only one—matching symbol between any two cards. That’s it. Now you’re ready to play Spot it! W hat’s Spot it ! ? Object of the game No maer which mini-game you’re playing, the goal is always to be the fastest player to spot the matching symbol between two cards and call it out. Then, depending on the specific mini-game, you will either place the card on a pile or discard it. The mini party games Before you start playing… The player who wins the most mini-games is the champion. For more competitive players, check out the tournament point system included in this booklet. Spot it! is a series of fast, challenging mini party games in which all players play simultaneously. You can play them in any order, or only play your favorites. The boom line is to have fun! It can be helpful to play a few practice rounds first to make sure everyone understands the rules. If 2 players are tied for first at the end of the game, sele the win with a duel. Each player draws one card and flips it face-up at the same time. The first player to spot the matching symbol between the cards and call it out wins the duel. If more than 2 players are tied, play one round of “Hot Potato” to determine the winner. The player who calls out the name of the symbol first wins. In the case of a tie, the player who takes, places, or discards the card first wins. If there’s a toss-up…. Tied for first? Begin the tournament with “The Tower.” The player who loses this game chooses one of the other mini-games: The Tower: +1 point per card collected / +5 points to the player who has collected the most cards The Well: +10 points to the first player to run out of cards / -20 points to the last player Hot Potato: -5 points per round lost The Poisoned Gift: +20 points to the player who has collected the fewest cards / +10 points to the player who finished in second Triplet: +1 point per card collected / +5 points to the player who has collected the most cards Tournament point system Reglas en español: www.blueorangegames.com Play Spot it! online Try Spot it! at www.spotitgame.com Sharpen your reflexes and try to beat the best score. For Players Ages 7 to Adult Party Game for 2 to 8 Players TM Rules of the game © 2 012 Blue O ra nge. A ll rig hts reserve d fo r a ll c o u n t rie s. Examples of symbols G-clef, music note Cat, kien Maple leaf, leaf, Canadian flag Yin-Yang, Zen Ghost, phantom T-Rex, dinosaur Light bulb, light Ice, ice cube, Jell-o Pawn, pony, horse Target, bull’s-eye Clown, Bozo Exclamation mark Heart Spot it! Hand Snowflake, snow Skull, pirate flag Stain, paint, paintball Snowman Man, orange man, lile guy Dragon Lightning bolt, thunderstorm Mouth, lips Game published and distributed by Blue Orange, San Francisco, USA, under a Divertis Properties Group license. Original Dobble Game created by Playfactory. Spot it! version developed by Blue Orange Games.

Transcript of Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot...

Page 1: Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot it ! ? Object of the game No matter which mini-game you’re playing, the goal is

Spot

it! is

a ca

rd ga

me c

onsi

stin

g of

55 ca

rds,

each

dec

orat

ed w

ith 8

sym

bols

. Th

ere a

re m

ore t

han 5

0 di

ffere

nt s

ymbo

ls in

all.

One—

and

only

one—

mat

chin

g sym

bol e

xists

betw

een

any t

wo ca

rds.

Get

read

y to S

pot i

t!

If yo

u’ve n

ever

pla

yed

Spot

it! b

efor

e, fa

milia

rize y

ours

elve

s

by d

rawi

ng tw

o car

ds at

rand

om an

d pl

acin

g the

m fa

ce-u

p

on th

e tab

le s

o tha

t eve

ryon

e can

see

.Fi

nd th

e mat

chin

g sym

bols

betw

een t

hese

two c

ards

(s

ame s

hape

, sam

e col

or; o

nly t

he s

ize m

ay be

diff

eren

t).

The fi

rst p

laye

r to s

pot t

he m

atch

ing s

ymbo

l mus

t cal

l out

it

s na

me a

nd d

raw

two n

ew ca

rds,

pla

cing

them

on th

e ta

ble.

Rep

eat t

hese

ste

ps un

til a

ll the

pla

yers

clea

rly

unde

rsta

nd th

at th

ere i

s al

ways

one

—an

d on

ly on

e—m

atch

ing s

ymbo

l bet

ween

an

y two

card

s. Th

at’s

it. N

ow yo

u’re

read

y to p

lay S

pot i

t!

Wh

at’

s S

po

t it

! ?

Ob

jec

t o

f th

e g

am

e

No m

atter

whi

ch m

ini-g

ame y

ou’re

pla

ying

, th

e goa

l is al

ways

to be

the f

aste

st p

laye

r to s

pot

the m

atch

ing s

ymbo

l bet

ween

two c

ards

and

call i

t out

. Th

en, d

epen

ding

on th

e spe

cific

min

i-gam

e, yo

u will

eith

er

plac

e the

card

on a

pile

or d

isca

rd it

.

Th

e m

ini

pa

rty

ga

me

sB

efo

re y

ou

sta

rt p

lay

ing

The p

laye

r who

win

s th

e mos

t min

i-gam

es is

th

e cha

mpi

on. F

or m

ore c

ompe

titi

ve p

laye

rs,

chec

k out

the t

ourn

amen

t poi

nt s

yste

m

incl

uded

in th

is bo

okle

t.

Spot

it! is

a se

ries

of fa

st, c

halle

ngin

g min

i par

ty ga

mes

in

whi

ch al

l pla

yers

pla

y sim

ulta

neou

sly.

Yo

u can

pla

y the

m in

any o

rder

, or o

nly p

lay y

our

favo

rites

. The

bott

om lin

e is

to ha

ve fu

n! It

can b

e he

lpfu

l to p

lay a

few

prac

tice

roun

ds fi

rst t

o mak

e sur

e ev

eryo

ne un

ders

tand

s th

e rul

es.

If 2

play

ers

are t

ied

for

first

at th

e end

of th

e gam

e, s

ettle

the

win w

ith a

due

l. Eac

h pla

yer d

raws

one c

ard

and

flips

it fa

ce-u

p at

the s

ame t

ime.

Th

e firs

t pla

yer t

o spo

t the

mat

chin

g sym

bol

betw

een t

he ca

rds

and

call i

t out

win

s th

e due

l.If

mor

e tha

n 2 p

laye

rs ar

e tie

d, p

lay o

ne ro

und

of

“Hot

Pota

to” t

o det

erm

ine t

he w

inne

r.

The p

laye

r who

calls

out t

he na

me o

f the

sym

bol

first

win

s. In

the c

ase o

f a ti

e, th

e pla

yer w

ho ta

kes,

pl

aces

, or d

isca

rds

the c

ard

first

win

s.

If t

he

re’s

a t

oss

-up

….

Tie

d f

or

firs

t?

Begin

the t

ourn

amen

t with

“The

Towe

r.” Th

e play

er w

ho

loses

this

gam

e cho

oses

one o

f the

othe

r mini

-gam

es:

Th

e T

ow

er:

+1

point

per c

ard c

ollec

ted /

+5

point

s to

the p

layer

who

has c

ollec

ted t

he m

ost c

ards

Th

e W

ell

: +1

0 po

ints t

o the

first

play

er to

run o

ut of

ca

rds /

-20

point

s to t

he la

st pl

ayer

Ho

t P

ota

to:

-5 po

ints p

er ro

und l

ost

Th

e P

ois

on

ed

Gif

t: +

20 po

ints t

o the

play

er w

ho ha

s co

llect

ed th

e few

est c

ards

/ +10

point

s to t

he pl

ayer

wh

o finis

hed i

n sec

ond

Tri

ple

t: +

1 po

int pe

r car

d coll

ecte

d / +

5 po

ints t

o the

pla

yer w

ho ha

s coll

ecte

d the

mos

t car

ds

To

urn

am

en

t p

oin

t sy

ste

m

Reg

las

en e

spa

ñol:

ww

w.b

lueo

rang

ega

mes

.com

Pla

y S

po

t it

! o

nli

ne

Try S

pot i

t! at

www

.spo

titga

me.c

omSh

arpe

n you

r refl

exes

and t

ry to

beat

the b

est s

core

.

For

Pla

yers

Age

s 7

to A

dul

tPa

rty

Ga

me

for

2 to

8 P

laye

rs

TM

Ru

les

of

the

ga

me

© 2012 Blue Orange. All rights r

eserve

d fo

r all

coun

tries

.

Ex

am

ple

s o

f sy

mb

ols

G-c

lef,

m

usic

note

Cat,

kitt

en

Map

le le

af, le

af,

Cana

dian

flag

Yin-

Yang

, Ze

nG

host

, ph

anto

m

T-Re

x,

dino

saur

Ligh

t bul

b,

light

Ice,

ice c

ube,

Je

ll-o

Pawn

, pon

y, ho

rse

Targ

et,

bull’s

-eye

Clow

n,

Bozo

Excl

amat

ion

mar

k

Hear

t

Spot

it!

Hand

Snow

flake

, sn

ow

Skul

l, pi

rate

flag

Stai

n, p

aint

, pa

intb

all

Snow

man

Man

, ora

nge m

an,

little

guy

Drag

on

Ligh

tnin

g bo

lt,

thun

ders

torm

Mou

th, li

ps

Gam

e pub

lishe

d and

dist

ribut

ed by

Blue

Ora

nge,

Sa

n Fra

ncisc

o, US

A, un

der a

Dive

rtis

Prop

ertie

s Gro

up lic

ense

. Or

igina

l Dob

ble G

ame c

reat

ed

by P

layfa

ctor

y. Sp

ot it

! ver

sion d

evelo

ped

by B

lue O

rang

e Gam

es.

Page 2: Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot it ! ? Object of the game No matter which mini-game you’re playing, the goal is

4)

Win

nin

g t

he

ga

me

: Th

e pla

yer w

ith

the m

ost c

ards

win

s.

1) P

rep

ari

ng

th

e g

am

e:

Plac

e one

card

face

-up

in th

e mid

dle o

f the

tabl

e. S

huffl

e and

dea

l the

rem

aini

ng

card

s fa

ce-d

own t

o all t

he p

laye

rs. T

hese

card

s fo

rm

thei

r per

sona

l dra

w pi

les.

2)

Ob

jec

t o

f th

e g

am

e:

To be

the fi

rst p

laye

r to g

et ri

d of

all y

our c

ards

.

Ga

me

N2

Sett

ing up

: (e

xam

ple f

or 3

play

ers)

1) P

rep

ari

ng

th

e g

am

e:

Shuffl

e the

card

s and

de

al on

e car

d fa

ce-d

own t

o eac

h pla

yer.

Plac

e the

rem

ainin

g car

ds fa

ce-u

p in t

he m

iddl

e of t

he ta

ble

to fo

rm th

e dra

w pi

le.

2)

Ob

jec

t o

f th

e g

am

e:

To co

llect

the m

ost c

ards

.

Ga

me

N

Sett

ing up

: (e

xam

ple f

or 3

play

ers)

TM

TM

TM

TM

TM

TM

TM

TM

TM

TM

TM

TM

3) P

lay

ing

th

e g

am

e:

At

the s

ame t

ime,

pla

yers

flip

ove

r the

ir

card

s. Th

ey tr

y to s

pot t

he on

e sym

bol

that

appe

ars

both

on th

e cen

ter c

ard

an

d on

thei

r own

card

.

If yo

u are

the fi

rst p

laye

r to d

o so

call i

t out

(exa

mpl

e: “L

ips!

”). Th

en ta

ke

the c

ente

r car

d an

d pl

ace i

t fa

ce-u

p on

top

of yo

ur fl

ippe

d ca

rd,

build

ing a

pers

onal

pile

. Now

use

the n

ew to

p ca

rd on

your

pers

onal

pi

le to

find

a m

atch

wit

h the

cent

er

card

. Rep

eat t

his

proc

ess

each

ti

me a

new

cent

er ca

rd is

reve

aled

.

Play

cont

inue

s un

til n

o car

ds

rem

ain i

n the

dra

w pi

le.

4)

Win

nin

g t

he

ga

me

: At

the e

nd of

th

e fina

l rou

nd, t

he p

laye

r wit

h the

leas

t am

ount

of ca

rds

wins

the g

ame.

(pla

yed

in m

ulti

ple

roun

ds)

Ga

me

N3

1) P

rep

ari

ng

th

e g

am

e:

Shuffl

e the

card

s an

d de

al on

e car

d fa

ce-d

own t

o eac

h pla

yer.

Set a

side

the

rem

aini

ng ca

rds

to us

e lat

er. D

ecid

e how

man

y rou

nds

you w

ish t

o pla

y (fiv

e min

imum

).

2)

Ob

jec

t o

f

the

ga

me

: To

have

the l

east

am

ount

of ca

rds

af

ter a

ll the

roun

ds

have

been

pla

yed.

Th

is is

acco

mpl

ishe

d by

gett

ing r

id of

yo

ur ca

rds

durin

g ea

ch ro

und.

Sett

ing up

: (e

xam

ple f

or

4 pl

ayer

s)3)

Pla

yin

g t

he

ga

me

: At

the s

ame t

ime,

pla

yers

flip

thei

r en

tire

dra

w pi

les

over

so t

hey a

re fa

ce-u

p. If

you a

re th

e firs

t pl

ayer

to s

pot t

he id

enti

cal s

ymbo

l on b

oth y

our t

op ca

rd an

d th

e cen

ter c

ard,

call i

t out

(exa

mpl

e: “H

eart

!”) an

d pl

ace y

our

card

on to

p of

the c

ente

r car

d. U

se th

e new

card

reve

aled

on

your

pers

onal

pile

to fi

nd a

mat

ch w

ith t

he ce

nter

card

. Pl

ay co

ntin

ues

unti

l one

pla

yer r

uns

out o

f car

ds.

4)

Win

nin

g t

he

ga

me

: Th

e firs

t pla

yer t

o run

out o

f car

ds

wins

the g

ame.

TM

TM

TM

TM

3)

Pla

yin

g t

he

ga

me

:At

the s

ame t

ime,

pla

yers

turn

ove

r the

card

in

thei

r han

ds. T

he ca

rd m

ust b

e hel

d fla

t in t

he pa

lm

of a

stea

dy ha

nd. If

you s

pot a

mat

chin

g sy

mbo

l bet

ween

your

card

and

anot

her

play

er’s

card

, cal

l it ou

t (ex

ampl

e:

“Hea

rt!”)

. Pla

ce yo

ur ca

rd fa

ce-u

p on

to

p of

the o

ther

pla

yer’s

card

. If

you h

ave t

wo or

mor

e car

ds in

your

ha

nd lo

ok on

ly at

your

top

card

for a

m

atch

. Whe

n you

spo

t it,

give

all y

our

card

s to

the p

laye

r who

has

the m

atch

.Re

peat

pla

y in t

his

man

ner u

ntil o

ne

play

er ha

s al

l the

card

s. Th

at p

laye

r los

es

the r

ound

and

crea

tes

a per

sona

l dis

card

pile

wit

h th

ose c

ards

. A ne

w ro

und

star

ts.

Page 3: Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot it ! ? Object of the game No matter which mini-game you’re playing, the goal is

Ga

me

N4

1) P

rep

ari

ng

th

e g

am

e: S

huffl

e the

card

s an

d de

al on

e car

d fa

ce-d

own t

o eac

h pla

yer.

Pl

ace t

he re

mai

ning

card

s fa

ce-u

p in

the m

iddl

e of t

he

tabl

e to f

orm

the d

raw

pile

.

2)

Ob

jec

t o

f th

e g

am

e: T

o hav

e the

leas

t nu

mbe

r of c

ards

.

3)

Pla

yin

g t

he

ga

me

: At

the s

ame t

ime,

pla

yers

flip

ove

r th

eir c

ards

. Pla

yers

look

for a

mat

ch be

twee

n the

ce

nter

card

and

any o

f the

othe

r pla

yers

’ car

ds.

If yo

u spo

t a m

atch

, cal

l it ou

t (ex

ampl

e: “T

ree!

”).

Take

the c

ente

r car

d an

d pl

ace i

t on t

op of

the o

ther

pla

yer’s

ca

rd on

whi

ch yo

u fou

nd th

e mat

ch. T

his

is th

e “Po

ison

ed G

ift”

beca

use y

ou gi

ve an

unwa

nted

card

to an

oppo

nent

. The

reve

aled

ca

rd on

the c

ente

r sta

ck be

com

es th

e new

card

that

pla

yers

use t

o fin

d a m

atch

. Con

tinu

e pla

ying

unti

l the

dra

w pi

le is

gone

.

4)

Win

nin

g

the

ga

me

: Th

e pla

yer w

ith

the l

east

num

ber

of ca

rds

wins

th

e gam

e.

Ga

me

N5

1) P

rep

ari

ng

th

e g

am

e:

Plac

e all t

he ca

rds

face

-dow

n in a

pile

.

2)

Ob

jec

t o

f th

e g

am

e:

To co

llect

the m

ost c

ards

.

3) P

lay

ing

th

e g

am

e:

One p

laye

r tak

es th

e firs

t 9 ca

rds

and

plac

es th

em fa

ce-u

p

on th

e tab

le (a

s sh

own b

elow

).

TM

TM

TM

TM

TM

4)

Win

nin

g t

he

ga

me

: W

hen t

here

are f

ewer

than

9 ca

rds

left

in th

e gam

e an

d no

mor

e set

s of

mat

chin

g car

ds, t

he ga

me e

nds

an

d th

e pla

yer w

ith t

he m

ost c

ards

win

s.

Then

, at t

he s

ame t

ime,

all p

laye

rs tr

y to

find

a m

atch

ing s

ymbo

l on a

ny 3

card

s.

The s

ame s

ymbo

l mus

t be

pres

ent o

n all 3

card

s to

mak

e a m

atch

ing s

et.

As s

oon a

s yo

u find

the m

atch

ing

sym

bol, c

all it

out (

exam

ple:

“Sun

!”),

take

the 3

card

s yo

u’ve w

on,

and

relo

ad w

ith 3

new

card

s.