Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot...
Transcript of Jell-o - Super Duper Publications › pdf › instructions › BO411.pdf · Jell-o W hat’s Spot...
Spot
it! is
a ca
rd ga
me c
onsi
stin
g of
55 ca
rds,
each
dec
orat
ed w
ith 8
sym
bols
. Th
ere a
re m
ore t
han 5
0 di
ffere
nt s
ymbo
ls in
all.
One—
and
only
one—
mat
chin
g sym
bol e
xists
betw
een
any t
wo ca
rds.
Get
read
y to S
pot i
t!
If yo
u’ve n
ever
pla
yed
Spot
it! b
efor
e, fa
milia
rize y
ours
elve
s
by d
rawi
ng tw
o car
ds at
rand
om an
d pl
acin
g the
m fa
ce-u
p
on th
e tab
le s
o tha
t eve
ryon
e can
see
.Fi
nd th
e mat
chin
g sym
bols
betw
een t
hese
two c
ards
(s
ame s
hape
, sam
e col
or; o
nly t
he s
ize m
ay be
diff
eren
t).
The fi
rst p
laye
r to s
pot t
he m
atch
ing s
ymbo
l mus
t cal
l out
it
s na
me a
nd d
raw
two n
ew ca
rds,
pla
cing
them
on th
e ta
ble.
Rep
eat t
hese
ste
ps un
til a
ll the
pla
yers
clea
rly
unde
rsta
nd th
at th
ere i
s al
ways
one
—an
d on
ly on
e—m
atch
ing s
ymbo
l bet
ween
an
y two
card
s. Th
at’s
it. N
ow yo
u’re
read
y to p
lay S
pot i
t!
Wh
at’
s S
po
t it
! ?
Ob
jec
t o
f th
e g
am
e
No m
atter
whi
ch m
ini-g
ame y
ou’re
pla
ying
, th
e goa
l is al
ways
to be
the f
aste
st p
laye
r to s
pot
the m
atch
ing s
ymbo
l bet
ween
two c
ards
and
call i
t out
. Th
en, d
epen
ding
on th
e spe
cific
min
i-gam
e, yo
u will
eith
er
plac
e the
card
on a
pile
or d
isca
rd it
.
Th
e m
ini
pa
rty
ga
me
sB
efo
re y
ou
sta
rt p
lay
ing
…
The p
laye
r who
win
s th
e mos
t min
i-gam
es is
th
e cha
mpi
on. F
or m
ore c
ompe
titi
ve p
laye
rs,
chec
k out
the t
ourn
amen
t poi
nt s
yste
m
incl
uded
in th
is bo
okle
t.
Spot
it! is
a se
ries
of fa
st, c
halle
ngin
g min
i par
ty ga
mes
in
whi
ch al
l pla
yers
pla
y sim
ulta
neou
sly.
Yo
u can
pla
y the
m in
any o
rder
, or o
nly p
lay y
our
favo
rites
. The
bott
om lin
e is
to ha
ve fu
n! It
can b
e he
lpfu
l to p
lay a
few
prac
tice
roun
ds fi
rst t
o mak
e sur
e ev
eryo
ne un
ders
tand
s th
e rul
es.
If 2
play
ers
are t
ied
for
first
at th
e end
of th
e gam
e, s
ettle
the
win w
ith a
due
l. Eac
h pla
yer d
raws
one c
ard
and
flips
it fa
ce-u
p at
the s
ame t
ime.
Th
e firs
t pla
yer t
o spo
t the
mat
chin
g sym
bol
betw
een t
he ca
rds
and
call i
t out
win
s th
e due
l.If
mor
e tha
n 2 p
laye
rs ar
e tie
d, p
lay o
ne ro
und
of
“Hot
Pota
to” t
o det
erm
ine t
he w
inne
r.
The p
laye
r who
calls
out t
he na
me o
f the
sym
bol
first
win
s. In
the c
ase o
f a ti
e, th
e pla
yer w
ho ta
kes,
pl
aces
, or d
isca
rds
the c
ard
first
win
s.
If t
he
re’s
a t
oss
-up
….
Tie
d f
or
firs
t?
Begin
the t
ourn
amen
t with
“The
Towe
r.” Th
e play
er w
ho
loses
this
gam
e cho
oses
one o
f the
othe
r mini
-gam
es:
Th
e T
ow
er:
+1
point
per c
ard c
ollec
ted /
+5
point
s to
the p
layer
who
has c
ollec
ted t
he m
ost c
ards
Th
e W
ell
: +1
0 po
ints t
o the
first
play
er to
run o
ut of
ca
rds /
-20
point
s to t
he la
st pl
ayer
Ho
t P
ota
to:
-5 po
ints p
er ro
und l
ost
Th
e P
ois
on
ed
Gif
t: +
20 po
ints t
o the
play
er w
ho ha
s co
llect
ed th
e few
est c
ards
/ +10
point
s to t
he pl
ayer
wh
o finis
hed i
n sec
ond
Tri
ple
t: +
1 po
int pe
r car
d coll
ecte
d / +
5 po
ints t
o the
pla
yer w
ho ha
s coll
ecte
d the
mos
t car
ds
To
urn
am
en
t p
oin
t sy
ste
m
Reg
las
en e
spa
ñol:
ww
w.b
lueo
rang
ega
mes
.com
Pla
y S
po
t it
! o
nli
ne
Try S
pot i
t! at
www
.spo
titga
me.c
omSh
arpe
n you
r refl
exes
and t
ry to
beat
the b
est s
core
.
For
Pla
yers
Age
s 7
to A
dul
tPa
rty
Ga
me
for
2 to
8 P
laye
rs
TM
Ru
les
of
the
ga
me
© 2012 Blue Orange. All rights r
eserve
d fo
r all
coun
tries
.
Ex
am
ple
s o
f sy
mb
ols
G-c
lef,
m
usic
note
Cat,
kitt
en
Map
le le
af, le
af,
Cana
dian
flag
Yin-
Yang
, Ze
nG
host
, ph
anto
m
T-Re
x,
dino
saur
Ligh
t bul
b,
light
Ice,
ice c
ube,
Je
ll-o
Pawn
, pon
y, ho
rse
Targ
et,
bull’s
-eye
Clow
n,
Bozo
Excl
amat
ion
mar
k
Hear
t
Spot
it!
Hand
Snow
flake
, sn
ow
Skul
l, pi
rate
flag
Stai
n, p
aint
, pa
intb
all
Snow
man
Man
, ora
nge m
an,
little
guy
Drag
on
Ligh
tnin
g bo
lt,
thun
ders
torm
Mou
th, li
ps
Gam
e pub
lishe
d and
dist
ribut
ed by
Blue
Ora
nge,
Sa
n Fra
ncisc
o, US
A, un
der a
Dive
rtis
Prop
ertie
s Gro
up lic
ense
. Or
igina
l Dob
ble G
ame c
reat
ed
by P
layfa
ctor
y. Sp
ot it
! ver
sion d
evelo
ped
by B
lue O
rang
e Gam
es.
4)
Win
nin
g t
he
ga
me
: Th
e pla
yer w
ith
the m
ost c
ards
win
s.
1) P
rep
ari
ng
th
e g
am
e:
Plac
e one
card
face
-up
in th
e mid
dle o
f the
tabl
e. S
huffl
e and
dea
l the
rem
aini
ng
card
s fa
ce-d
own t
o all t
he p
laye
rs. T
hese
card
s fo
rm
thei
r per
sona
l dra
w pi
les.
2)
Ob
jec
t o
f th
e g
am
e:
To be
the fi
rst p
laye
r to g
et ri
d of
all y
our c
ards
.
Ga
me
N2
Sett
ing up
: (e
xam
ple f
or 3
play
ers)
1) P
rep
ari
ng
th
e g
am
e:
Shuffl
e the
card
s and
de
al on
e car
d fa
ce-d
own t
o eac
h pla
yer.
Plac
e the
rem
ainin
g car
ds fa
ce-u
p in t
he m
iddl
e of t
he ta
ble
to fo
rm th
e dra
w pi
le.
2)
Ob
jec
t o
f th
e g
am
e:
To co
llect
the m
ost c
ards
.
Ga
me
N
Sett
ing up
: (e
xam
ple f
or 3
play
ers)
TM
TM
TM
TM
TM
TM
TM
TM
TM
TM
TM
TM
3) P
lay
ing
th
e g
am
e:
At
the s
ame t
ime,
pla
yers
flip
ove
r the
ir
card
s. Th
ey tr
y to s
pot t
he on
e sym
bol
that
appe
ars
both
on th
e cen
ter c
ard
an
d on
thei
r own
card
.
If yo
u are
the fi
rst p
laye
r to d
o so
call i
t out
(exa
mpl
e: “L
ips!
”). Th
en ta
ke
the c
ente
r car
d an
d pl
ace i
t fa
ce-u
p on
top
of yo
ur fl
ippe
d ca
rd,
build
ing a
pers
onal
pile
. Now
use
the n
ew to
p ca
rd on
your
pers
onal
pi
le to
find
a m
atch
wit
h the
cent
er
card
. Rep
eat t
his
proc
ess
each
ti
me a
new
cent
er ca
rd is
reve
aled
.
Play
cont
inue
s un
til n
o car
ds
rem
ain i
n the
dra
w pi
le.
4)
Win
nin
g t
he
ga
me
: At
the e
nd of
th
e fina
l rou
nd, t
he p
laye
r wit
h the
leas
t am
ount
of ca
rds
wins
the g
ame.
(pla
yed
in m
ulti
ple
roun
ds)
Ga
me
N3
1) P
rep
ari
ng
th
e g
am
e:
Shuffl
e the
card
s an
d de
al on
e car
d fa
ce-d
own t
o eac
h pla
yer.
Set a
side
the
rem
aini
ng ca
rds
to us
e lat
er. D
ecid
e how
man
y rou
nds
you w
ish t
o pla
y (fiv
e min
imum
).
2)
Ob
jec
t o
f
the
ga
me
: To
have
the l
east
am
ount
of ca
rds
af
ter a
ll the
roun
ds
have
been
pla
yed.
Th
is is
acco
mpl
ishe
d by
gett
ing r
id of
yo
ur ca
rds
durin
g ea
ch ro
und.
Sett
ing up
: (e
xam
ple f
or
4 pl
ayer
s)3)
Pla
yin
g t
he
ga
me
: At
the s
ame t
ime,
pla
yers
flip
thei
r en
tire
dra
w pi
les
over
so t
hey a
re fa
ce-u
p. If
you a
re th
e firs
t pl
ayer
to s
pot t
he id
enti
cal s
ymbo
l on b
oth y
our t
op ca
rd an
d th
e cen
ter c
ard,
call i
t out
(exa
mpl
e: “H
eart
!”) an
d pl
ace y
our
card
on to
p of
the c
ente
r car
d. U
se th
e new
card
reve
aled
on
your
pers
onal
pile
to fi
nd a
mat
ch w
ith t
he ce
nter
card
. Pl
ay co
ntin
ues
unti
l one
pla
yer r
uns
out o
f car
ds.
4)
Win
nin
g t
he
ga
me
: Th
e firs
t pla
yer t
o run
out o
f car
ds
wins
the g
ame.
TM
TM
TM
TM
3)
Pla
yin
g t
he
ga
me
:At
the s
ame t
ime,
pla
yers
turn
ove
r the
card
in
thei
r han
ds. T
he ca
rd m
ust b
e hel
d fla
t in t
he pa
lm
of a
stea
dy ha
nd. If
you s
pot a
mat
chin
g sy
mbo
l bet
ween
your
card
and
anot
her
play
er’s
card
, cal
l it ou
t (ex
ampl
e:
“Hea
rt!”)
. Pla
ce yo
ur ca
rd fa
ce-u
p on
to
p of
the o
ther
pla
yer’s
card
. If
you h
ave t
wo or
mor
e car
ds in
your
ha
nd lo
ok on
ly at
your
top
card
for a
m
atch
. Whe
n you
spo
t it,
give
all y
our
card
s to
the p
laye
r who
has
the m
atch
.Re
peat
pla
y in t
his
man
ner u
ntil o
ne
play
er ha
s al
l the
card
s. Th
at p
laye
r los
es
the r
ound
and
crea
tes
a per
sona
l dis
card
pile
wit
h th
ose c
ards
. A ne
w ro
und
star
ts.
Ga
me
N4
1) P
rep
ari
ng
th
e g
am
e: S
huffl
e the
card
s an
d de
al on
e car
d fa
ce-d
own t
o eac
h pla
yer.
Pl
ace t
he re
mai
ning
card
s fa
ce-u
p in
the m
iddl
e of t
he
tabl
e to f
orm
the d
raw
pile
.
2)
Ob
jec
t o
f th
e g
am
e: T
o hav
e the
leas
t nu
mbe
r of c
ards
.
3)
Pla
yin
g t
he
ga
me
: At
the s
ame t
ime,
pla
yers
flip
ove
r th
eir c
ards
. Pla
yers
look
for a
mat
ch be
twee
n the
ce
nter
card
and
any o
f the
othe
r pla
yers
’ car
ds.
If yo
u spo
t a m
atch
, cal
l it ou
t (ex
ampl
e: “T
ree!
”).
Take
the c
ente
r car
d an
d pl
ace i
t on t
op of
the o
ther
pla
yer’s
ca
rd on
whi
ch yo
u fou
nd th
e mat
ch. T
his
is th
e “Po
ison
ed G
ift”
beca
use y
ou gi
ve an
unwa
nted
card
to an
oppo
nent
. The
reve
aled
ca
rd on
the c
ente
r sta
ck be
com
es th
e new
card
that
pla
yers
use t
o fin
d a m
atch
. Con
tinu
e pla
ying
unti
l the
dra
w pi
le is
gone
.
4)
Win
nin
g
the
ga
me
: Th
e pla
yer w
ith
the l
east
num
ber
of ca
rds
wins
th
e gam
e.
Ga
me
N5
1) P
rep
ari
ng
th
e g
am
e:
Plac
e all t
he ca
rds
face
-dow
n in a
pile
.
2)
Ob
jec
t o
f th
e g
am
e:
To co
llect
the m
ost c
ards
.
3) P
lay
ing
th
e g
am
e:
One p
laye
r tak
es th
e firs
t 9 ca
rds
and
plac
es th
em fa
ce-u
p
on th
e tab
le (a
s sh
own b
elow
).
TM
TM
TM
TM
TM
4)
Win
nin
g t
he
ga
me
: W
hen t
here
are f
ewer
than
9 ca
rds
left
in th
e gam
e an
d no
mor
e set
s of
mat
chin
g car
ds, t
he ga
me e
nds
an
d th
e pla
yer w
ith t
he m
ost c
ards
win
s.
Then
, at t
he s
ame t
ime,
all p
laye
rs tr
y to
find
a m
atch
ing s
ymbo
l on a
ny 3
card
s.
The s
ame s
ymbo
l mus
t be
pres
ent o
n all 3
card
s to
mak
e a m
atch
ing s
et.
As s
oon a
s yo
u find
the m
atch
ing
sym
bol, c
all it
out (
exam
ple:
“Sun
!”),
take
the 3
card
s yo
u’ve w
on,
and
relo
ad w
ith 3
new
card
s.