Sistemas CeeMePe tresdiez
description
Transcript of Sistemas CeeMePe tresdiez
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Systems
Frameworks for Creating Meaningful Play
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Complexity
Not Randomness
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Complexity
Not abundance of choice
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Fixed Systems
Relationships never change
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Periodic Systems
Repeat the same patterns endlessly
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Chaotic Systems
Completely random
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Complex Systems
In between a periodic system and a chaotic system, displaying more complex behavior than the repetition of periodic systems.
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Horrible Example #1
Roll the Dice
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Horrible Example #2
Big Grid
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Emergence
Leads to unpredictability
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Coupled and Context Dependent
Each interaction affects other objects,depending on the moment, the patterns change dynamically
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Conflict
Staging a conflict can lead to meaningful play
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Conflict in Systems
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Single Player vs. Single Player
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Group vs. Group
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One Against Many
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Everyone For Themselves
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Single Player vs. The System
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Individual Players vs. The System
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Group vs. The System
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A Level Playing Field
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Mechanics
What You Do
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Dynamics
Patterns of play, based on mechanics
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Territorial Acquisition
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Prediction
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Spatial Reasoning
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Survival
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Destruction
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Building
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Collection
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Chase and Evade
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Trading
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Race to the End