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    Quick start rules

    Play HOrDes aga

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    STR, Strength A models physical strength.

    MAT, Meee Attac A models skill with melee weapons.

    RAT, Ranged Attac A models accuracy with rangedweapons.

    DEF, Defense A models ability to avoid being hit by anattack.

    ARM, Armor A models ability to resist being damaged.

    FURY, Fury FURY determines a warlocks control area andbeginning fury points. A warbeasts FURY is a measure ofhow much the warbeast can be forced.

    THR, Threshod The measure of difculty of controlling a warbeast. Warbeasts withTHR are more likely to frenzy. (Only warbeasts have a THR stat.)

    WeaPOn statsBelow the model stat line, weapon stat lines show the strength and special attributes o

    weapon that model carries.

    or Type: The green gun symbol denotes a ranged attack weapon, and the brown

    symbol denotes a melee attack weapon.

    RNG, Range: The maximum distance, in inches, a ranged weapon can be used ag

    target.

    ROF, Rate of Fre: The maximum number of times a ranged weapon can be used in

    AOE, Area of Effect: The diameter, in inches, of the area of effect of a ranged weapo

    attack.

    POW, Power: The base amount of damage a melee or ranged weapon inicts.

    P+S, Power pus Strength: For quick reference, the sum of a models melee weapons

    and its STR.

    aDVantages & WeaPOn QualitiesImmediately below a models stat line or weapons stat line are a number of iconrepresent common game rules.

    Reach This weapon has a 2 melee range.

    Steath Ranged and magic attacks declared against this model when the point ofof the attack is greater than 5 away automatically miss. This model does not block lsight when determining line of sight from a model greater than 5 away.

    Tough When the last damage box of this models damage track is marked, roll a a 5 or 6, this model heals 1 damage point and is knocked down.

    These same icons are used to represent common rules within spells and abilities.

    The remaining icons ( , , , , and ) are not used in these Quick Start rules

    In addition to icons, models cards also contain the full text for their less common HOabilities.

    Each warlock also has a feat, a powerful ability unique to him. A feat can be used ongame at any time during the warlocks activation.

    starting tHe gaMeAfter setting up the battleeld, both players roll a d6. The high roller chooses who goeThe rst player deploys his battlegroup up to 10 in from a table edge, and then his oppdoes the same. These battlegroups should be deployed on opposite sides of the batwith at least 20 separating the opposing forces.

    HORDES battles are fought in a series of game rounds. Each game round, both players turn. The player who deployed his army rst takes his turn rst every game round. Afsecond player takes his turn, a new game round begins. A game effect with a durationround expires at the beginning of the current players next turn.

    The player turn is divided into three phases:

    Mantenance Phase: Remove any effects that expire on your turn. If any of your modelmore fury points than their FURY stat, remove any excess fury points.

    Contro Phase: During the Control Phase, perform the following steps in order:

    1. Your warlock leaches fury points up to its current FURY from warbeasts in its battle

    in its control area as described below under Leaching.2. Your warlock can spend fury points to upkeep spells as described below under USpells.

    3. Make a threshold check for each of your warbeasts with 1 or more fury points lefAny warbeasts that fail the check immediately frenzy as described below under Thr& Frenzy.

    Actvaton Phase: Activate your models in any order. Each model can move and thena combat action.

    FuryWarlocks begin the game with a number of fury points equal to their FURY stat, and warbegin the game with 0 fury points. During the Activation Phase, warlocks can spenpoints, and warbeasts can be forced to gain fury points. During your Control Phasewarlockrepenshes his fury points by leaching fury from the warbeasts in his battlewhich simultaneously gives him more fury to spend and his warbeasts greater capacityforced. Warlocks can spend fury points only during their activations.

    A warlock can force his warbeasts or leach from those warbeasts only if they are in his area. This control area covers 360, to a distance equal to twice the warlocks FURY in

    HOrDes Quick start rulesMODels & MaterialsWarlOcks

    WARlOCk is a tremendously powerful sorcerer, shaman, or druid with the ability toontrol a group of warbeasts telepathically. A warlock is a deadly opponent highly skilled inoth physical combat and arcane spel lcasting. A warlock c an force warbeas ts to attack withreater accuracy, perform exceptional feats of strength, and launch deadly special attacks,l of which generate FURY. During a confrontation the warlock can leach this fury from his

    warbeasts and use it to boost his combat abilities, heal himself or his beasts, transfer his ownnjuries onto warbeasts, or cast formidable spells. A warlock can also tap the dormant innateower (called the animus) of the warbeasts brought to battle.

    Warlocks are both the tie that binds the horde and its weakest link. If a warlock falls, hiswarbeasts lose interest in the ght and head home.

    ESTROY YOUR OPPONENTS WARlOCk TO WiN THE GAME!

    WarbeastsWarbeasts are mighty creatures born or trained to ght and drawn from the wilds of theontinent of Immoren: deep in the forests, mountains, frozen tundra, or desert wastes. Theyre smarter than animals but more primitive and savage than the cultured races leading theattles across the face of Immoren. Each of the armies in HORDES brings distinct types of

    warbeasts to their battles and employs specialized techniques in recruiting and controllinghem. Once warbeasts are brought to ght, the fury of their attacks strengthens their warlocks,nd together they create an almost unstoppable synergy.

    Warbeasts would be termed the most terrible of monsters by civilized nations, for each isapable of ripping a dozen armed men limb from limb. Many have had their considerableatural abilities enhanced by being outtted with heavy armor and the best-made weapons

    heir warlocks can nd. Most have endured considerable training to capitalize on theirbilities and ght ably alongside both warriors and warlocks. Though warbeasts are capablef acting on their own, a warlocks dominating will overrides their individuality in all but the

    most dire of circumstances.

    tat carDs

    very model comes with a stat card that provides a quick reference of its prole and abilities.he primary cards front shows the models stats, abilities, and damage track or damagepiral, while ability explanations appear on the back. Warlocks have a second card thatescribes their spells and feat. We recommend you place each card in a plastic card sleeve or aheet protector, found in most game and hobby stores, so you can mark damage on the plasticeeve with a dry-erase marker to avoid damaging the card itself.

    OtHer Materials yOu Will neeDn addition to card protectors, you will need a handful of six-sided dice, a exible ruler or tape

    measure, and some tokens (coins or glass beads are ne) to represent focus points and spell effects.

    FunDaMentalsMODel stats

    o the right of the warlock or warbeast picture, the rst stat line represents that modelsombat capabilities.

    PD, Speed A models movement rate. A model moves up to its SPD in inches when making

    full advance.

    ntrODuctiOn

    Take control of a powerful warlock and wreak havoc on your foes with ahorde of hulking warbeasts fueled by unbridled rage. In HORDES, onlythe strongest, fastest, and most cunning will survivethe rest are a feastserved up for your warbeasts.

    HORDES is a fast-paced and aggressive 30 mm fantasy tabletopminiatures combat game set in the wilds of the Iron Kingdoms.Players jump into the action controlling powerful warrior-sorcerersor battle-shamans known as warlocks. While warlocks are formidablecombatants in their own right, their true strength is drawn from theirparasitic synergy with packs of savage warbeastslarge and monstrouscreatures of esh, blood, muscle, and bonethat allow the warlocks tocontend on equal footing with the greatest modern armies of the IronKingdoms. Players collect, assemble, and paint fantastically detailedmodels representing the varied beasts, minions, and warriors in theirhorde. This book provides rules for using those models in brutaland visceral combat. This is monstrous miniatures combat, and yourtabletop will never be the same!

    HORDES focuses on the wilder forces of the Iron Kingdoms. TheseQuick Start rules use cards from four HORDES factions and are designedto get you up and running with the contents of your battlegroup box set.They are streamlined to make it easier to learn the games fundamentals,so they omit some special rules and options. HORDES: Primal Mk IIprovides greatly expanded rules covering additional models includingtroops and characters as well as extensive background for the world of

    the Iron Kingdoms.

    SPD STR MAT RAT DEF A

    7 4 5 7 16

    Bow Blade

    POW

    3

    Hellsinger

    RNG ROF

    12 2

    lYlYTH

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    Orcing Warbeastswarbeast must be in its warlocks control area (but does not require line of sight) to be

    orced. When a warbeast is forced, declare the desired effect and place 1 fury point on it. Thisury point does not come from the warlock; the warbeast itself generates it. A warbeast cane forced several t imes during its act ivation, but i t can never have a fury point total higherhan its current FURY. A warbeast cannot be forced if the fury point gained would cause

    to exceed its current FURY. Fury points remain on warbeasts until removed by leaching,eaving, or a special rule.

    eacHingWarlocks can use the fury points generated by their warbeasts, but they do not receive them

    utomatically. A warlock can leach fury points from warbeasts in his battlegroup that are inis control area during his controllers Control Phase. Fury points leached from a warbeast areemoved from it and placed on the warlock.

    warlock can also leach fury points from his own life force during his controllers Controlhase. For each fury point a model leaches in this way, he suffers 1 damage point. Thisamage cannot be transferred.

    warlock can leach any number of fury points but cannot exceed his FURY in fury points asresult of leaching. Leaching is performed at the start of the Control Phase before threshold

    hecks are made or fury is spent to upkeep spells.

    reaVing:Warlocks are able to capture the life essence of their warbeasts as they are destroyed. When

    warbeast in a warlocks battlegroup is destroyed while in his control area, the warlock caneave the fury points on the warbeast. Before removing the destroyed model from the table,emove its fury points and place them on the warlock. A warlock cannot reave fury pointsom a warbeast in his battlegroup that was destroyed by a friendly attack or as a result ofansferring damage to the warbeast.

    When reaving, a warlock must take all the warbeasts fury, but the warlock cannot exceed hisURY in fury points as a result of reaving. Excess fury points gained from reaving are lost.

    sPenDing Fury POintswarlock can spend fury during his activation or a warbeast can be forced during its

    ctivation for the following effects:

    ddtona Attac: A warlock can spend fury or a warbeast can be forced to make andditional melee or ranged attack as part of its combat action, at 1 fury point per additionalttack.

    oost Attac & Damage Ros: A warlock can spend fury or a warbeast can be forced to addn extra die to any one of its attack or damage rolls, called boosting, at 1 fury point per roll.oosting must be declared before rolling dice for the roll. Each attack or damage roll can beoosted only once, but a model can boost multiple rolls during its turn.

    hae knocdown: During the Control Phase after resolving threshold checks and frenzies,knocked down warlock can spend 1 fury point or a knocked down warbeast can be forced

    o stand up.

    Warbeasts can also be forced during their activation for the following effects:

    un or Charge: A warbeast can be forced to run or charge this activation.

    ower Attac: A warbeast can be forced to make a power attack.

    se Anmus: Once per activation, at any time, a warbeast can be forced to use its animus as

    escribed under Animi below. Instead of gaining only 1 fury point when it is forced to uses animus, the warbeast gains a number of fury points equal to the COST of the animus. Awarbeast cannot use its animus during an activation it runs.

    e: During its activation, a warbeast can be forced for the sole purpose of gaining furyoints. When a warbeast is riled, it can gain any number of fury points but cannot exceed itsurrent FURY. A warbeast can be riled even if it runs. (Riling does not have any immediateenet, but it gives a warlock access to additional fury next turn.)

    Warlocks can also spend fury points during their activation for the following effects:

    ast Spes: A warlock can spend fury points to cast spells. Each spells cost is specied ins description.

    Heang: At any time during its activation, a warlock can spend fury points to heal damagee or a warbeast in his battlegroup that is in his control area has suffered. For each fury pointpent this way, the model heals 1 damage point.

    scard Fury: During its activation, a warlock can remove any number of fury points fromimself. He can discard fury even if it runs. (Discarding fury does not have any immediateenet, but it allows a warlock to leach addi tional fury next turn.)

    Warlocks can also spend fury points when they would suffer damage for the following effect:

    ransferrng Damage: When a warlock would suffer damage, he can immediately spend aury point to transfer the damage to a warbeast in his battlegroup that is in his control area.he warbeast suffers the damage instead of the warlock suffering it. Determine where to mark

    he damage normally. Transferred damage is not limited by the warbeasts unmarked damagercles, and any damage exceeding the warbeasts unmarked damage circles is applied to the

    warlock and cannot be transferred again. A warlock cannot transfer damage to a warbeasthat has a number of fury points equal to its FURY stat. A warlock is still considered to haveuffered damage even if the damage is transferred.

    tHresHOlD & Frenzyapping into the primal energies of vicious warbeasts is not without risks. The fury generatedy pushing a warbeast can potential ly send it into a blind rage, caus ing it to frenzy. Duringour Control Phase, after your warlocks have leached fury from their warbeasts and spentury to upkeep their spells, each of your warbeasts with 1 or more fury points remaining on

    must make a successful threshold check or frenzy. To make a threshold check, roll 2d6 anddd 1 to the roll for each fury point on the warbeast. If the roll exceeds the warbeasts currenthreshold (THR) stat, it fails and frenzies.

    A frenzied warbeast immediately activates and charges the nearest model in line of sigh

    A frenzied warbeast never makes special attacks. It chooses the initial melee attacks and makes one attack with its highest POW melee weapon. The attack has boosted attadamage rolls. The warbeast cannot make any additional attacks.

    At the end of the warbeasts frenzy activation, you can remove any number of fury poinit. Because a frenzied warbeast activates in the Control Phase, it cannot activate duriActivation Phase that turn.

    cOMbatFacingThe 180 arc in front of a models shoulders denes its front arc, which determiperspective of the battleeld; the opposite 180 denes its back arc. A model is facing amodel when the second model is within the rst models front arc. A model is drecty

    another model when the center of its front arc aligns with the center of the second mbase.

    line OF sigHtA model has line of sight to another model if it can draw a straight, unobstructed line frbase to any part of the target model that remains in its front arc.

    A model can draw line of sight to a target over the bases of other models if those modesmaller bases than the target. A model cannot draw line of sight over the bases of mwhose bases are equal to or larger than the targets.

    MOVeMentThe rst part of a models activation is its movement. A model must move or formovement before making its combat action. A moving models base cannot pass over amodels base. A model can change its facing anytime during its movement, but when it it must always move in the direction it is facing.

    Fu Advance: A model making a full advance moves up to its current SPD in inches.

    Run: A running model moves up to twice its SPD in inches, and its activation ends immeafter it ends its movement. A warbeast must be forced in order to run. A model that

    its action cannot run during its normal movement that activation. A warlock that runs ccast spells or use feats that turn. A warbeast that runs cannot use its animus that turn.

    Charge: A charging model moves up to its SPD plus 3 along any straight line that wilinto melee range with its target. A warbeast must be forced in order to charge. A modepenalties to SPD or movement cannot charge. A model can attempt to charge any moits line of sight. A charging model cannot change its facing while charging but must tdirectly face its target at the end of its movement. If a charging model does not reach itsits activation immediately ends. If the charging model reaches its target, it can makeattacks. If it moved at least 3, its rst melee attack is a charge attack. Charge attack drolls are automatically boosted.

    cOMbat actiOnsAfter its movement, a model can normally make one attack with each of its melee weapranged weapons. A model cannot make both a ranged attack and a melee attack durisame activation. Warlocks can spend fury and warbeasts can be forced to make addattacks, but a ranged weapon cannot exceed its ROF. A model making more than one can divide them among any eligible targets. Instead of attacking normally, a model canone special attack (HAttack) and can still spend fury or be forced to make additional n

    attacks of the same type (additional melee attacks after aH

    Attack from a melee weaadditional ranged attacks after a HAttack from a ranged weapon).

    An attack hits its target if the attack roll total equals or exceeds the targets DEF. When a makes a melee attack roll, it rolls 2d6 + MAT, and when a model makes a ranged attait rolls 2d6 + RAT. Boosted attack rolls gain an additional die, signicantly increasinchances of success. An attack roll that results in all 1s is an automatic miss. If the attmodel rolled two or more dice, an attack roll that results in all 6s is an automatic hitattack hits, make a damage roll and apply the special effects of that weapon.

    Melee attacksA model can make a melee attack against any target in its line of sight that is in meleeof the weapon being used. A models melee range extends 0.5 beyond its front arc foweapons or 2 for a weapon with the Reach weapon ability . A model with an enemyin its melee range is engagng that enemy, and a model in an enemys melee range is enby that enemy. A model that moves out of its enemys melee range suffers a free strike

    Free Stre: A model can make a free attack with any melee weapon against an enopponent that moves out of its melee range or line of sight. It gets a +2 bonus to the attaand the damage roll is boosted.

    POWer attacksPower attacks are a type of special attack (HAttack) available to warbeasts. These Quicrules provide just a sampling of the warbeast power attacks that shake the battleeHORDES.

    A warbeast must be forced to make a power attack. When a warbeast makes a power do not apply the special abilities on its weapons.

    A model cannot make a power attack as its charge attack. Power attacks are melee attacka 0.5 range. As with other melee special attacks, warbeasts can be forced to make addattacks with melee weapons after making a power attack.

    Head-butt: A model making a head-butt power attack smashes its head into a model toit to the ground. The attacking model makes a melee attack roll against its target. If the hits, the target is knocked down and suffers a damage roll with a POW equal to the attacurrent STR.

    A model cannot head-butt a model with a larger base.

    Sam: A model making a slam power attack rams a model with the full force of its bsend the target model ying backward and knock it to the ground. Any effects that pre

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    model from charging, such as a penalty to its SPD, also prevent the model from making a slamower attack. A model must have both its normal movement and its action available in order

    o use its normal movement to make a slam power attack.

    uring its activation, a model can attempt to slam any model that is in its line of sight at theeginning of its normal movement. A knocked down model cannot be slammed.

    eclare the slam attempt and its target, then turn the slamming model to directly face theam target. The slamming model advances its full SPD plus 3 directly toward its target. Theamming model cannot voluntarily stop its movement unless its target is in its melee range,ut it can end this movement at any point within 0.5 of its target. It must stop if it contactsnother model. The slamming model cannot change its facing during or after this movement.

    slamming model that ends its slam movement within 0.5 of its target has made a successfulam. If it advanced at least 3 it makes a melee attack roll against its target. A model thatower attack slams a model with a larger base suffers 2 on its attack roll. If the attack hits,

    he target is slammed directly away from the attacker.

    a slamming model makes a successful slam but moved less than 3, it has not moved fastnough to get its full weight and power into the blow. The model makes an attack roll againsts target. If the target is hit, it suffers a damage roll with a POW equal to the attackers currentTR but is not slammed.

    model that does not end its slam movement within 0.5 of the target has failed its slamower attack, and its activation ends.

    eing Slammed: A slammed model is moved d6 directly away from its attacker and is thennocked down. If the slamming model has a smaller base than the slam target, the target

    model is slammed half the distance rolled. It then suffers slam damage as described below. Aammed model moves through models with smaller bases than its own but stops if it contactsmodel with an equal or larger-sized base.

    am Damage: Apply slam damage after the movement and knockdown effects. The model hituffers a damage roll with a POW equal to the attackers current STR. Add an additional dieo the damage roll if the slammed model contacts a model with an equal or larger-sized base.am damage can be boosted.

    ollateral Damage: If a slammed model contacts a model with an equal-sized base or moveshrough a model with a smaller-sized base, the contacted model is knocked down and suffersollateral damage. A model taking collateral damage suffers a damage roll with a POW equal tohe attackers current STR. Collateral damage cannot be boosted. A contacted model with a larger-zed base than the slammed model does not suffer collateral damage and is not knocked down.

    rangeD cOMbatmodel in melee combat (either engaged by an enemy or engaging an enemy) cannot make

    anged attacks. A model can declare a ranged attack against any target in its line of sight.eclare the attack before measuring range. If the target is beyond maximum range, the attack

    utomatically misses.

    mng Bonus: A model can choose to forfeit its movement to gain a +2 aiming bonus to itsanged attack rolls during its combat action that turn.

    arget-n-Meee Penaty: A model that targets a model engaged by an enemy or engaging annemy suffers a penalty of 4 to its ranged attack rolls and magic attack rolls.

    pray Attacs: An attack with a RNG listed as SP 6, SP 8, or SP 10 is a spray attack.Make a ranged attack roll against every model (friendly and enemy) in a straight path 1 wide

    nd the indicated distance long (6, 8, or 10) from the attackers front arc. Spray attacks

    gnore the Stealth advantage, and an attacker never suffers a target-in-melee penalty whenmaking a spray attack.

    attack sPecial eFFectsutomatc Effects: Apply weapon abilities that affect a model hit any time the attack roll

    uccessfully hits the target. All models under the AOE are hit by an AOE attack.

    rtca Effects: Apply weapon abilities that trigger on a critical hit when the attack rolluccessfully hits the target and any two dice in the attack roll show the same number. All

    models under the AOE suffer the effects of a critical hit by an AOE attack.

    nocdown: Some attacks and special rules cause a model to be knocked down. Whilenocked down a model cannot move, make actions, make attacks, cast spells, use animi, orse feats and does not have a melee range. A knocked down model does not engage other

    models and cannot be engaged by them. A melee attack roll against a knocked down modelutomatically hits. A knocked down model has a base DEF of 5 against ranged and magicttacks. A knocked down model does not block line of sight and cannot be slammed.

    knocked down model can stand up at the start of its next activation. If a model is knocked

    own during its controllers turn, however, it cannot stand up until that players next turnven if it has not yet activated this turn. To stand up, a model must forfeit either its movementr its action for that activation. A model that forfeits its movement to stand can make anction, but it cannot make attacks involving movement, such as slams. A model that forfeits itsction to stand can use its normal movement to make a full advance but not to run or charge.

    When a model stands, it ceases to be knocked down.

    battle DaMageDaMage rOlls

    ranged or magic damage roll is 2d6 + POW. Melee attacks add the attackers STR as well.oosted damage rolls gain an additional die. Mark one damage box for every point that theamage roll exceeds the targets ARM.

    WarlOck DaMageMark damage left to right. Remove the model from play when you mark its last damage

    ox. Warbeasts go wild if their controlling warlock is removed from play, so destroy yourpponents warlock to win the game!

    Warbeast DaMageWarbeasts have fe spras consisting of six branches of damage circles labeled with the

    numbers 1 through 6. Different life spirals might be slightly different in shape and nof damage circles, but they function the same way. When a model with a life spiral damage, roll a d6 to determine which branch takes the damage. Starting with the outunmarked circle in that branch and working inwards, mark one damage circle per dpoint taken. Once a branch is full, continue recording damage in the next branch clocthat contains an unmarked damage circle. Continue lling branches as required untidamage point taken has been recorded.

    DaMaging asPectsLife spiral are divided into three aspects that can be crpped as a model suffers daAs a warbeasts aspects are crippled its performance on the battleeld suffers. While damage circles corresponding to an aspect are marked, that aspect is crippled. If 1 odamage points are removed from a crippled aspect, the aspect is no longer crippleeffects of crippled systems are as follows:

    Crpped Body: The warbeast rolls one fewer die on damage rolls.

    Crpped Mnd: The warbeast rolls one fewer die on attack rolls. Additionally, the cannot make chain attacks or special attacks, including power attacks.

    Crpped Sprt: The warbeast cannot be forced.

    DestrOying a WarbeastWhen all a warbeasts damage circles are marked, remove that warbeast from play.

    sPells & aniMiA warlocks spells and his warbeasts animi can be used to enhance his army or hindenemys. Spells or animi that target a model other than the model using the spell or arequire line of sight to their targets. Unlike ranged attacks, being in melee does not premodel from using a spell or animus.

    sPell statsWarlock cards contain the full text of their spells as well as the following information,is to the right of each spell name:

    COST, Fury Cost: The number of fury points a warlock must spend to cast the spell.

    RNG, Range: The maximum distance, in inches, the spell can be used against a targetRNG is SELF, the spell can be cast only on the warlock.

    AOE, Area of Effect: The diameter, in inches, of the spells area of effect. If the ACTRL, the spell affects every model in the warlocks control area.

    POW, Power: The base amount of damage the spell inicts.

    UP, Upeep: Whether the spell can be maintained. See below for details.

    OFF, Offensve: Whether the spell is offensive. See below for details.

    Upeep Spes: Some spells can be maintained for more than one round. During your CPhase, your warlock can spend fury to keep his upkeep spells in play, at 1 fury point peAn upkeep spell that is not upkept expires during your Control Phase.

    A warlock can have only one of each of his upkeep spells in play at a time, although maintain any number of different upkeep spells simultaneously. A model can have onfriendly and one enemy upkeep spell cast on it at a time. If another upkeep spell is ca model that already has one from the same sourcefriendly or enemythe earlier uspell expires and is replaced by the new one.

    Offensve Spes: Offensive spells require the warlock to make a magic attack roll, FURY, when casting them. Magic attacks require line of sight like ranged attacks, suftarget-in-melee penalty, and can be boosted. Declare the attack before measuring rangetarget is beyond maximum range, the attack automatically misses.

    In addition to the spells on a warlocks card, a warlock can cast the anmus of any wain his battlegroup that is in his control area, just as if the animus were a spell on his car

    aniMiAn animus is a dormant primal power innate within a warbeast. When a warbeast uanimus, it gains a number of fury points equal to the COST of the animus. A warbeast cexceed its FURY in fury points as a result of using its animus. A warbeast can be fouse its animus up to once per activation but cannot interrupt its movement or attack toanimus. It can use its animus before moving, after moving, before an attack, or after anbut not while movin g or attacking. A warbeast cannot use its animus during an activaran.

    A model can have only one friendly animus in play on it at a time. If another friendly ais cast on a model, the older friendly animus expires and is replaced by the new onethe affected model is hit by the animus. This applies to animi used by warbeasts as w

    those cast as spells.

    unuseD terMsSome of the cards in your battlegroup box set use rules that are not covered here. Ignoreterms if you see them.

    Overtae: This ability on Master Tormentor Morghoul is not used in Quick Start game

    Souess: This ability on the Carnivean and Shredder is not used in Quick Start games

    Terran Effects: concealment, obstacle, obstruction, rough terrain, terrain

    Troop Terms: unit, Warrior

    WARMACHiNE Terms: focus

    2001-2010 Privateer Press Inc. All Rights Reserved. All trademarks herein including Privatee

    Iron Kingdoms, Immoren, WARMACHINE, HORDES, Monstrous Miniatures Combat, Trollblood

    Orboros, Legion of Everblight, Skorne, warjack, warcaster, warbeast, and all associated logproperty of Privateer Press, Inc.

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    SPELLS COST RNG AOE POW UP OFF

    CARNAGE 3 SELF CTRL NO NO

    Friendly Faction models gain +2 to melee attack rolls against enemymodels in this models control area. Carnage lasts for one turn.

    STRANGLEHOLD 2 10 11 NO YES

    A model damaged by Stranglehold forfeits either its movement or itsaction during its next activation, as its controller chooses.

    SURE FOOT 3 6 YES NO

    Target friendly Faction model gains +2 DEF and cannot be knockeddown. While within 3 of the affected model, friendly Faction modelsalso gain +2 DEF and cannot be knocked down.

    MADRAK IRONHIDE, THORNWOOD CHIEFTAIN

    While in Ironhides control area, friendly Factionmodels gain Overtake. Additionally, when afriendly Faction model destroys one or moreenemy models with a melee attack while the enemymodel is in Ironhides control area, the friendlymodel can make an additional melee attack.(When a model with Overtake destroys one ormore enemy warrior models with a normal meleeattack, after the attack is resolved this model canimmediately advance up to 1.)

    FEAT: CRUSHER

    Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

    IRONHIDE

    SNAP FIRE When this model destroys one or more enemy modelswith a ranged attack during its combat action, immediately after thatattack is resolved this model can make one normal ranged attack.Attacks gained from Snap Fire do not count against a weapons ROFand cannot generate additional attacks from Snap Fire.

    SCROLL OF GRINDARS PERSEVERANCE This model can use Scroll ofGrindars Perseverance once per game, when this model is di rectly hitby an attack. If this model uses the scroll, it suffers no damage rollfrom the attack. Declare use of the scroll after this model is hit butbefore the damage roll is made.

    TALISMAN OF SUBDUAL This model cannot be charged or slam powerattacked by a warbeast that began the charge or slam power attackin this models front arc. If a warbeast frenzies and would normallycharge or slam Ironhide, it makes a full advance toward him instead.

    THROWN RATHROK

    CRITICAL GRIEVOUS WOUNDS On a critical hit, the model hit by thisweapon loses Tough, cannot heal or be healed, and cannot transferdamage for one round.

    THROWN Add this models STR to the POW of this ranged attack.

    RATHROK

    CRITICAL GRIEVOUS WOUNDS See above.

    MADRAK IRONHIDE, THORNWOOD CHIEFTAIN

    SPD STR MAT RAT DEF ARM CMD

    6 8 7 6 14 16 9

    IRONHIDE

    FA

    C

    MADRAK IRONHIDE, THORNWOOD CHIEFTAINTROLLBLOOD TROLLKIN WARLOCK

    RATHROK

    POW P+S

    7 15

    THROWN RATHROK

    RNG ROF AOE POW

    8 1 7

    DAMAGE

    FURY

    WB+6

    5

    Our enemies are countless and our friends

    few. We must unite as one people or faceextinction.

    MADRAKIRONHIDE

    SPD STR MAT RAT DEF ARM CMD

    5 9 5 5 12 16 6

    TROLL IMPALER

    FAU

    TROLL IMPALERTROLLBLOOD LIGHT WARBEAST

    PC5

    BATTLE SPEAR

    POW P+S

    4 13

    THROWN SPEAR

    RNG ROF AOE POW

    8 1 4

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    3

    Do not underestimate

    the heft and weight of

    those spears. Ive seenone lift a warpwolf andpin it to a tree.

    BALDURTHE STONECLEAVER

    SPD STR MAT RAT DEF ARM CMD

    5 9 5 5 12 16 6

    TROLL IMPALER

    FAU

    TROLL IMPALERTROLLBLOOD LIGHT WARBEAST

    PC5

    BATTLE SPEAR

    POW P+S

    4 13

    THROWN SPEAR

    RNG ROF AOE POW

    8 1 4

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    3

    Do not underestimate

    the heft and weight of

    those spears. Ive seenone lift a warpwolf andpin it to a tree.

    BALDURTHE STONECLEAVER

    SPD STR MAT RAT DEF ARM CMD

    5 9 6 4 12 18 6

    TROLL AXER

    FA

    U

    TROLL AXERTROLLBLOOD LIGHT WARBEAST

    PC6

    GREAT AXE

    POW P+S

    5 14

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    8

    THRESHOLD

    3

    4

    FURY

    3

    Outnumbered? Ha! Thatjust means the axers

    earn their keep!KITHKARELKEN FALLENTREE

    Illus. by Daren Bader Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    TROLL IMPALER

    REGENERATION [D3] This model can be forced to heal d3 damagepoints once per activation. This model cannot use Regeneration

    during an activation it runs.

    THROWN SPEAR

    CRITICAL SMITE On a critical hit, this model can slam the model hitinstead of rolling damage normally. The model hit is slammed d6directly away from this model and suffers a damage roll with POWequal to this models STR plus the POW of this weapon. The POW ofcollateral damage is equal to this models STR.

    THROWN Add this models STR to the POW of this ranged attack.

    TROLL IMPALER

    ANIMUS COST RNG AOE POW UP OFF

    FAR STRIKE 2 6 NO NO

    Target friendly models ranged weapons gain Snipe. Far Strikelasts for one turn. (An attack with a Snipe weapon gains +4 RNG.)

    Illus. by Daren Bader Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

    TROLL IMPALER

    REGENERATION [D3] This model can be forced to heal d3 damagepoints once per activation. This model cannot use Regeneration

    during an activation it runs.

    THROWN SPEAR

    CRITICAL SMITE On a critical hit, this model can slam the model hitinstead of rolling damage normally. The model hit is slammed d6directly away from this model and suffers a damage roll with POWequal to this models STR plus the POW of this weapon. The POW ofcollateral damage is equal to this models STR.

    THROWN Add this models STR to the POW of this ranged attack.

    TROLL IMPALER

    ANIMUS COST RNG AOE POW UP OFF

    FAR STRIKE 2 6 NO NO

    Target friendly models ranged weapons gain Snipe. Far Strikelasts for one turn. (An attack with a Snipe weapon gains +4 RNG.)

    Illus. by Daren Bader Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    TROLL AXER

    REGENERATION [D3] This model can be forced to heal d3 damagepoints once per activation. This model cannot use Regeneration

    during an activation it runs.

    GREAT AXE

    THRESHER (ATTACK) This model makes one melee attack with thisweapon against each model in its LOS and this weapons melee range.

    TROLL AXER

    ANIMUS COST RNG AOE POW UP OFF

    RUSH 2 6 NO NO

    Target friendly warbeast gains +2 movement and Pathfinder .Rush lasts for one turn.

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    Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

    KAYA

    PACK HUNTERS Living warbeasts in this models battlegroup in itscontrol area gain +2 on melee attack rolls.

    SPLINTER

    CRITICAL KNOCKDOWN On a critical hit, the model hit is knockeddown.

    KAYA THE WILDBORNE

    SPELLS COST RNG AOE POW UP OFF

    OCCULTATION 2 6 YES NO

    Target friendly model/unit gains Stealth .

    SOOTHING SONG 1 SELF CTRL NO NO

    Remove up to 1 fury point from each friendly living Faction warbeastcurrently in this models control area. Soothing Song can only be castonce per turn.

    SPIRIT DOOR 3 CTRL NO NO

    Select a model in this models battlegroup in its control area. If thismodel is selected, immediately place it within 2 of another modelin its battlegroup that was in it s control area at the ti me the spellwas cast. If another model in this models battlegroup is selected,immediately place that model within 2 of this model. A modelcannot advance or attack after being placed by Spirit Door this turn.

    SPIRIT FANG 2 10 12 NO YES

    A model damaged by Spirit Fang suffers 2 SPD and DEF for oneround.

    KAYA THE WILDBORNE

    Place up to 3 fury points on each friendly Factionwarbeast in Kayas battlegroup that is in her controlarea. She can immediately leach fury points fromwarbeasts in her battlegroup in her control area.

    FEAT: WILD MASTERY

    SPD STR MAT RAT DEF ARM CMD

    7 5 6 4 16 13 8

    KAYA

    FA

    C

    KAYA THE WILDBORNECIRCLE WARLOCK

    SPLINTER

    POW P+S

    6 11

    DAMAGE

    FURY

    WB+6

    6

    She is bold, courageous, and utterlycommitted to Orboros. Kaya is untamed; sheembodies what is best among us.

    BALDURTHE STONECLEAVER

    SPD STR MAT RAT DEF ARM CMD

    7 8 5 4 15 14 6

    ARGUS

    FA

    U

    ARGUSCIRCLE LIGHT WARBEAST

    BITE

    POW P+S

    4 12

    BITE

    POW P+S

    4 12

    DOPPLER BARK

    RNG ROF AOE POW

    SP 6 1

    H

    H

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    3

    PC

    4

    SPD STR MAT RAT DEF ARM CMD

    7 8 5 4 15 14 6

    ARGUS

    FA

    U

    ARGUSCIRCLE LIGHT WARBEAST

    BITE

    POW P+S

    4 12

    BITE

    POW P+S

    4 12

    DOPPLER BARK

    RNG ROF AOE POW

    SP 6 1

    H

    H

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    3

    PC

    4

    SPD STR MAT RAT DEF ARM CMD

    6 11 7 3 14 16 7

    WARPWOLF

    FA

    U

    FERAL WARPWOLFCIRCLE HEAVY WARBEAST

    CLAW

    POW P+S

    4 15

    CLAW

    POW P+S

    4 15

    BITE

    POW P+S

    3 14

    H

    R

    L

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    4

    PC

    9

    Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

    ARGUS

    CIRCULAR VISION This models front arc extends to 360.

    DOPPLER BARK

    PARALYSIS The base DEF of a living model hit by this attackbecomes 7, and the model hit cannot run or charge for one round.

    BITE

    COMBO STRIKE (ATTACK) Make a melee attack. Instead of makinga normal damage roll, the POW of the damage roll is equal to thismodels STR plus twice the POW of this weapon.

    ARGUS

    ANIMUS COST RNG AOE POW UP OFF

    TRACKER 1 6 NO NO

    Target friendly model gains Circular Vision and Pathfinder .Tracker lasts for one turn.

    Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    ARGUS

    CIRCULAR VISION This models front arc extends to 360.

    DOPPLER BARK

    PARALYSIS The base DEF of a living model hit by this attackbecomes 7, and the model hit cannot run or charge for one round.

    BITE

    COMBO STRIKE (ATTACK) Make a melee attack. Instead of makinga normal damage roll, the POW of the damage roll is equal to thismodels STR plus twice the POW of this weapon.

    ARGUS

    ANIMUS COST RNG AOE POW UP OFF

    TRACKER 1 6 NO NO

    Target friendly model gains Circular Vision and Pathfinder .Tracker lasts for one turn.

    Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    WARPWOLF

    CONTROLLED WARPING At the beginning of this models activation,

    choose one of the following warp effects. Warp effects last for oneround. If this model frenzies it must choose Warp Strength at the startof its activation.

    PROTECTIVE PLATES This model gains +2 ARM.

    WARP SPEED This model gains +2 SPD.

    WARP STRENGTH This model gains +2 STR.

    REGENERATION [D3] This model can be forced to heal d3 damagepoints once per activation. This model cannot use Regenerationduring an activation it runs.

    FERAL WARPWOLF

    ANIMUS COST RNG AOE POW UP OFF

    BAYING OF CHAOS 2 SELF * NO NORemove 1 fury point from each enemy warbeast in this modelscommand range. A warbeast can be affected by Baying of Chaosonly once per turn.

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    SPD STR MAT RAT DEF ARM CMD

    4 12 6 3 12 19 7

    GLADIATOR

    FA

    U

    TITAN GLADIATORSKORNE HEAVY WARBEAST

    WAR GAUNTLET

    POW P+S

    4 16

    WAR GAUNTLET

    POW P+S

    4 16

    TUSKS

    POW P+S

    3 15

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    4

    PC

    8

    L

    R

    Illus. by Brian Snoddy Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    GLADIATOR

    BULLHEADED When this model frenzies, if it would charge a model,it targets that model with a slam power attack instead. If it cannot, it

    frenzies normally.

    FOLLOW UP When this model slams an enemy model, immediatelyafter the slam is resolved this model can advance directly toward theslammed model up to the distance the slammed model was moved.

    GRAND SLAM This model can make slam power attacks withoutspending focus or being forced. Models slammed by this model aremoved an additional 2.

    TUSKS

    HARD HEAD This model can add this weapons POW to its head-buttand slam power attack damage rolls.

    TITAN GLADIATOR

    ANIMUS COST RNG AOE POW UP OFF

    RUSH 2 6 NO NO

    Target friendly warbeast gains +2 movement and Pathfinder .Rush lasts for one turn.

    Illus. by Brian Snoddy Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    SAVAGE

    FUTURE SIGHT This model can boost attack and damage rolls after rolling.

    CYCLOPS SAVAGE

    ANIMUS COST RNG AOE POW UP OFF

    PRESCIENCE 1 6 NO NO

    Target friendly Faction model gains Future Sight. Prescience lastsfor one turn.

    Illus. by Brian Snoddy Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    SAVAGE

    FUTURE SIGHT This model can boost attack and damage rolls after rolling.

    CYCLOPS SAVAGE

    ANIMUS COST RNG AOE POW UP OFF

    PRESCIENCE 1 6 NO NO

    Target friendly Faction model gains Future Sight. Prescience lastsfor one turn.

    Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    MORGHOUL

    ANATOMICAL PRECISION When this models melee damage roll failsto exceed the ARM of the living model hit, that model suffers 1damage point.

    MALTREATMENT Once per turn during its act ivation, this modelcan remove 1 fury point from a warbeast in its battlegroup that isin its control area and add 1 fury point to its own current total. Thewarbeast suffers d3 damage points.

    OVERTAKE When this model destroys one or more enemy warriormodels with a normal melee attack, after the attack is resolved thismodel can immediately advance up to 1 .

    PERFECT BALANCE This model cannot be targeted by combinedmelee attacks, combined ranged attacks, or free strikes. Models do notgain back strike bonuses against this model. When knocked down,this model can stand up during its activation without f orfeiting itsmovement or action if it is able to forfeit its movement or action tostand up.

    SPRINT At the end of this models activation, if it destroyed one ormore enemy models with melee attacks this activation it can make afull advance.

    RIPPER

    DOUBLE STRIKE This model can make two additional attacks for eachfury point spent to make additional attacks with this weapon.

    INFLICT PAIN When it hits a warbeast with this weapon, this modelcan place 1 fury point on or remove 1 fury point from the warbeast.

    MASTER TORMENTOR MORGHOUL

    SPELLS COST RNG AOE POW UP OFF

    ABUSE 2 6 NO NO

    Target friendly warbeast gains +2 SPD and STR for one round butsuffers d3 damage points.

    ADMONITION 2 6 YES NO

    When an enemy model advances and ends its movement within 6 of target model in this models battlegroup, the affected model canimmediately advance up to 3, then Admonition expires. The affectedmodel cannot be targeted by free strikes during this movement.

    TORMENT 2 10 12 NO YES

    When a model is damaged by Torment, for one round it loses Tough,cannot heal or be healed, and cannot transfer damage.

    MASTER TORMENTOR MORGHOUL

    While in Morghouls control area, enemy models cannotspend focus, be forced, or have damage transferred tothem. Pain & Suffering lasts for one round.

    FEAT: PAIN & SUFFERING

    SPD ST R MAT RAT DEF ARM CMD

    7 6 8 4 17 13 8

    MORGHOUL

    FA

    C

    MASTER TORMENTOR MORGHOULSKORNE WARLOCK

    RIPPER

    POW P+S

    3 9

    DAMAGE

    FURY

    WB+7

    5

    I have learned to feed on treachery like

    meat and savor loyalty like rare wine. Theterror you inspire in the ranks will serve inthe place of true fidelity.

    VINTERRAELTHORNE IV

    SPD ST R MAT RAT DEF ARM CMD

    6 8 6 3 13 17 6

    SAVAGE

    FA

    U

    CYCLOPS SAVAGESKORNE LIGHT WARBEAST

    FALCHION

    POW P+S

    5 13

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    8

    THRESHOLD

    3

    4

    FURY

    3

    PC

    5

    It ignored my feint,stepped aside from my

    best cut, then nearly cloveme in two before theimpaler ran it through.

    HORTHOL, LONG RIDERHERO

    SPD ST R MAT RAT DEF ARM CMD

    6 8 6 3 13 17 6

    SAVAGE

    FA

    U

    CYCLOPS SAVAGESKORNE LIGHT WARBEAST

    FALCHION

    POW P+S

    5 13

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    8

    THRESHOLD

    3

    4

    FURY

    3

    PC

    5

    It ignored my feint,stepped aside from my

    best cut, then nearly cloveme in two before theimpaler ran it through.

    HORTHOL, LONG RIDERHERO

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    8/8

    SPD STR MAT RAT DEF A

    6 6 5 3 13

    SHREDDER

    SHREDDERLEGION LESSER WARBEAST

    PC

    2

    BITE

    POW

    4

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    7

    THRESHOLD

    3

    4

    FURY

    2

    There is no end totainted horrors. Fevery one we desthey spawn three

    to take its place!KAYATHEW

    SPD STR MAT RAT DEF ARM CMD

    6 12 6 4 11 18 7

    CARNIVEAN

    FA

    U

    CARNIVEANLEGION HEAVY WARBEAST

    PC11

    TALON

    POW P+S

    4 16

    TALON

    POW P+S

    4 16

    BITE

    POW P+S

    6 18

    DRAGON BREATH

    RNG ROF AOE POW

    SP 10 1 14

    H

    R

    L

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    9

    THRESHOLD

    3

    4

    FURY

    4

    Illus. by Karl Richardson Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeastare TM of Privateer Press, Inc.

    CARNIVEAN

    ASSAULT As part of a charge, after moving but before making itscharge attack, this model can make one ranged attack targeting t hemodel charged unless they were in melee with each other at the startof this models activation. When resolving an Assault ranged attack,the attacking model does not suffer the target i n melee penalty. If thetarget is not in melee range after moving, this model can make theAssault ranged attack before its activation ends.

    BLOOD CREATION This model never attacks friendly Faction warlocksand cannot choose them as its frenzy target.

    SOULLESS This model does not generate a soul token when it isdestroyed.

    CARNIVEAN

    ANIMUS COST RNG AOE POW UP OFF

    SPINY GROWTH 2 6 NO NO

    Target friendly Faction model gains +2 ARM. If a warjack orwarbeast hits the affected model with a melee attack, the attackingmodel suffers d3 damage points immediately after the attack hasbeen resolved unless the affected model was destroyed or removedfrom play by the attack. Spiny Growth lasts for one round.

    SPD STR MAT RAT DEF ARM CMD

    6 6 5 3 13 12 7

    SHREDDER

    FA

    U

    SHREDDERLEGION LESSER WARBEAST

    PC2

    BITE

    POW P+S

    4 10

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    7

    THRESHOLD

    3

    4

    FURY

    2

    There is no end to thesetainted horrors. For

    every one we destroy,they spawn three more

    to take its place!KAYATHEWILDBORNE

    SPD STR MAT RAT DEF ARM

    6 6 5 3 13 12

    SHREDDER

    SHREDDERLEGION LESSER WARBEAST

    PC

    2

    BITE

    POW P+

    4 1

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    7

    THRESHOLD

    3

    4

    FURY

    2

    There is no end to the

    tainted horrors. Forevery one we destroy,they spawn three morto take its place!

    KAYATHEWILDBO

    Illus. by Karl Richardson Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

    SHREDDER

    BLOOD CREATION This model never attacks friendly Faction warlocksand cannot choose them as its frenzy target.

    LESSER WARBEAST This model cannot make power attacks.

    RABID This model can be forced during its activation to gain +2 SPD,Pathfinder , and boosted attack and damage rolls for one turn.

    SNACKING When this model boxes a living model with a meleeattack, this model can heal d3 damage points. If this model heals, theboxed model is removed from play.

    SOULLESS This model does not generate a soul token when it isdestroyed.

    SHREDDER

    ANIMUS COST RNG AOE POW UP OFF

    TENACITY 1 6 NO NO

    Target friendly model gains +1 DEF and ARM. Tenacity lasts forone round.

    Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

    LYLYTH

    BUSHWHACK During its activation, this model can make its combataction before its normal movement. If it does, it must make a fulladvance as its normal movement this activation.

    HELLSINGER

    BLOOD LURE Warbeasts in this models battlegroup can charge enemymodels hit by this weapon this turn without being forced.

    WITCH MARK If this attack hits an enemy model during this modelsactivation, this model can target and automatically hit that modelwith spells, ignoring RNG and LOS, until the end of this modelsactivation.

    LYLYTH, HERALD OF EVERBLIGHT

    SPELLS COST RNG AOE POW UP OFF

    BAD BLOOD 2 10 YES YES

    A warlock leaching from target warbeast suffers 1 damage point foreach fury point leached. The affected warbeast cannot be healed orhave damage transferred to it and loses Regenerate.

    PARASITE 3 8 YES YES

    Target model/unit suffers 3 ARM and this model gains +1 ARM.

    ERUPTION OF SPINES 3 10 10 NO YES

    If target model is hit, d6 nearest models within 5 of it suffer aPOW 10 damage roll.

    LYLYTH, HERALD OF EVERBLIGHT

    While in Lylyths control area, friendly Faction modelsroll an additional die on attack rolls this turn.

    FEAT: FIELD OF SLAUGHTER

    SPD STR MAT RAT DEF ARM CMD

    7 4 5 7 16 14 8

    LYLYTH

    FA

    C

    LYLYTH, HERALD OF EVERBLIGHTLEGION BLIGHTED NYSS WARLOCK

    BOW BLADE

    POW P+S

    3 7

    HELLSINGER

    RNG ROF AOE POW

    12 2 12

    DAMAGE

    FURY

    WB+6

    5

    By Everblights blessing, I no longer require

    eyes to see. The world is colorless, and theliving shadows bow before his majesty.

    LYLYTH, HERALDOF EVERBLIGHT

    SPD ST R MAT RAT DEF ARM CMD

    6 6 5 3 13 12 7

    SHREDDER

    FA

    U

    SHREDDERLEGION LESSER WARBEAST

    PC2

    BITE

    POW P+S

    4 10

    H

    SPIR

    IT

    BODY

    MIN

    D

    6

    5

    12

    7

    THRESHOLD

    3

    4

    FURY

    2

    There is no end to thesetainted horrors. For

    every one we destroy,they spawn three more

    to take its place!KAYATHEWILDBORNE