CHEVRIER Alexis Portfolio 2016

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ALEXIS CHEVRIER 2016 Portfolio Graduated Digital Designer CG Artist/ CAD Sculptor

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CHEVRIER Alexis/ Digital Designer Student/ CG Artist/ CAD Sculptor/ 2016 Portfolio

Transcript of CHEVRIER Alexis Portfolio 2016

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ALEXISCHEVRIER

2016 PortfolioGraduated Digital DesignerCG Artist/ CAD Sculptor

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Hello & welcome on my Portfolio!

Let me first introduce myself. I’m a 23 years-old French Digital Designer, freshly graduated from the Institut Supérieur de Design (ISD) FRANCE .

In the following pages I will try to show you what I do, my skills, my projects & how I work. I’m passionate and I’ve so many content to show & tell you, I try to condensate it here,

as possible.

Every content present on my portfolio are non-profit student’s projects. Expect for internships.

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Animation ProjectDigital Works

SLR McLaren Stirling MossMercedes-Benz

Hydrofoil Racing Boat Driving Pleasure

Swift Sport SUZUKI

Horological Machine n°4 MB&F

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WorksSummary

Design ProjectsAnimation Project Internships

Hydrofoil Racing Boat Driving Pleasure

Legend Racer Project Ange Barde

Male Grooming Project PHILIPS

Internship Experiences3D VISION NYVALIS & HTC

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DigitalWorks

SLR McLaren Stirling Moss Mercedes-BenzBrief Polygonal modeling of the SLR McLaren Stirling Moss in order to create photorealistics renders.

Tools Autodesk 3Ds Max Modeling Lumiscaphe Patchwork UV Unwrapping HDR Light Studio Lighting Vray Renderings Marvelous Designer Cloth Simulation After Effect Post Production

Achievement December 2014

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Vray Render

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GroundworkIntroduction

From intentions to projectMy first intention was to make an automotive polygonal model.And for my first try, as a challenge, I’ve decided to impose myself a difficulty: the Interior & exterior polygonal modeling, in order to make realistic renderings. My choice headed for this car.

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From low to high poly modelingFor this project I worked with reference blueprints (seen on the previous page) to build my own model.Car’s model is compose of 221 objects and 5300k polygons, the main challenge was the interior.

ProcessModeling

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Vray Render

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From 3D model to rendersSuch as the modeling, the main rendering’s challenge was the interior: many objects, many textures, many UVs.A huge material analysis groundwork had been made in order to create the best UV unwrapping and materials editing.

The work wasn’t easy, the car is really exclusive: Mercedes made only 75 vehicles and haven’t communicate on them.

ProcessRendering

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Vray Render

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MaterialEditing

From 2D textures to high-end materialsEvery materials are analyzed before editing. A groundwork is done in order to find, edit and make textures. I mainly edit them with Adobe Illustrator, Photoshop and adjust them to fit in ob-ject’s UV template.

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Vray Render

Horn Bump

Leather Material

Black Seams

Airbag Bump

UV Unwrapping

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From teaser to disclosureSome projects are heavier than others, that’s why I decided to do a little teaser for this one. Whereas it was almost finished, I wanted to tease this project begun for long time. So I’d try to stuck as much as possible to Mercedes’ codes and did this velvet cloth teaser.

ClothSimulation

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From studio to outdoor environmentI found during creative researches an awesome advertising work by the CG artist Mike CAMPAU for Mercedes Benz. Impressed, I try as an exercise to make my own with the author’s process and templates.

After few hours of work I’ve been really satisfied by the result. Here is the final result, with Mike CAMPAU’s agreement.

CameraMapping

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Vray Renders

Original Project: http://www.mikecampau.com

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I think visuals communicates as well as process, so here is some of my work

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Vray Render

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Vray Renders

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Vray Renders

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Vray Renders

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DigitalWorks

Swift Sport 2012SUZUKI Brief Surface modeling of a modern Japanese car with A-Class tolerances constraints.

Tools Autodesk Alias A Class Surface Modeling HDR Light Studio Lighting 3Ds Max+Vray Rendering After Effect Post Production

Achievement April 2014

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Vray Render

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GroundworkIntroduction

From brief to technical analysisTo be honest, whereas I’m an automotive lover, I’m not really sensitive to modern Japanese’s automotive Design.But as a school project, I’d to make a choice to do the best work as possible.

Such as I was already working on a roadster, the Mercedes Stir-ling Moss, I choose to work on an opposite, a pop and colorful vehicle.

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ProcessModeling

From blueprints to A-Class SurfacingI’ve constructed the vehicle thanks to blueprints get from Suzuki’s booklet and references pictures, who allows me to understand and reproduce exterior curvatures.

The model was constructed with A-Class Surfacing constraints with 1:100mm construction tolerances checked with curvature comb, zebra and locators.

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From modeling constraints to visualizationFor time reasons I can’t do many renders of this project, but in order to present it, I did one. It was also the opportunity to reveal my surface modeling work, and present a full automotive process.

ProcessRendering

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Vray Render

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DigitalWorks

Horological Machine n°4MB&FBrief Surface modeling of the Horological Machine n°4 with Alias Automotive

Tools Autodesk Alias Surface Modeling 3Ds Max Strap Modeling HDR Light Studio Lighting Vray Rendering After Fx Post Production

Achievement February 2016

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Vray Render

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From brief to technical analysisI give myself one week to model and create phototrealistics ren-derings of my favorite watch, the MB&F HM4.This project was a good challenge to me. The watch is compose of materials with different finishes, it also contain visible mechan-icals parts which I tried to reproduce as close as possible to my personal observation.

GroundworkIntroduction

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ProcessModeling

From picture analysis to technical surfacingI constructed the watch thanks to references pictures.The model had been modeled with A-Class Surfacing constraints with 1:100mm construction tolerances.The strap had been polygonal modeled with 3DsMax to recreate the material flexibility.

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Vray Renders

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Vray Renders

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AnimationProject

Hydrofoil Racing Boat Driving PleasureBrief Realize a 110sec minimum movie on a drawn student’s design project.

Teammates Camille BECART Digital Design Manager Louis DANTCIKIAN Digital Design Manager Tools Autodesk Maya Groundwork & Animation Autodesk Alias Modeling Refinement Lumiscaphe Patchwork UV Unwrapping+Tesselation HDR Light Studio Lighting Vray Renderings Marvelous Designer Cloth Modeling & Simulation After Effect Post Production

Tasks Team member during all the project and manager during the last part of production: Texturing/Rendering/Post-Production

Achievement January 2015

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Vray Render

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ProjectOrigins

From Design project to CG AnimationAfter a drawn, this project was awarded to us.Our Hydrofoil Racing Boat animation project was initially a student’s scholar project executed by Pauline HUEZ, Yung PRESCIUTTI, Adrien SENE and Johan LOBEL for the Young Design Awards con-test by BMW.

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BoatPresentation

So here his the main subject of the project.The boat is composed of a huge sail, one main body who host a tactical driver, two foils, and two secondary cockpits at the arms’ extremity who host two drivers.The boat is conducted thanks to his sail, his rudder and his pendulum system.

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DriversPresentation

Drivers have an important place in the project. The English translation of freude am fahren (the origin project) is driving pleasure, that’s why the Design team as developed a rac-ing suit. We also choose to integrate it in our animation.

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AnimationWorkflow

From story-board to rendered animation.I’ve introduced you the project origins, now let’s talk about our CG animation project!Here is the main steps of our workflow, the first was the introducing of our synopsis and story-boards. Then during the production we validated the animation with playblast animation to at last reach the final imagery.

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Vray Renders

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AtmosphereReference

From inspiration to atmosphereDuring our analysis, in order to find the better way to reveal our vehicle in our movie, we made some graphic researches and mood-boards. Many atmospheres was possible for this boat, but we kept some really specifics to tell our story. Instead to intend to be ultra- realistic with an ocean’ environment, we choose to bring our spectator in a graphic universe to discover the product.

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BoatRigging

From behavior to riggingWhen receiving the project, we get datas from the Design team, such as a 3D model of the boat (refined later) and descriptives informations. We use them to rig and animate in order to be the most accurate from the design intentions.

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SwimsuitModeling

From 2D Canvas to 3D ModelAs I said before, drivers have a significant role, their 3D appear-ances was an apprehension but I take the responsibility to work on because I’ve already had the opportunity to work on a casual driver suit.For this I use the same tool as my previous project, a cloth model-ing tool named Marvelous Designer.

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Vray Render

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CharacterAnimation

From Human IK to Animated CharacterMarvelous Designer is a software who allows to model and simu-late cloth. It also allows to import & export animations from other softwares. I chose to use these functions to allow a realistic suit animation.

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Vray Renders

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MaterialEditing

From Color & Trim to High-end materialsDuring the project, we received instructions about the boat branding. It was initially design for a BMW contest, but we couldn’t keep the DNA for copyright reasons. So we try to match as close as possible to the intentions but proposing a neutral material editing.

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Vray Renders

Diffuse

Bump

Specular

Gloss

Refraction

Vray Render

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PostProduction

From Raw Renders to Motion PictureThe last step of our movie before showing!The post-production was a key point of our movie because big part of the it atmosphere had to be created in post-production. It allows us to do the additional effects, the universe and also the colorimetry.

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Play me!I’m a making of

Master Dirt Reflection ID zDepth

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3 CG Artists, 9 Month project, 28 Shots, 3000 Frames, 31,4 Calculus days, 2 Minutes movie.Here is the final result of our animation project.I hope you’ll like it!

CGAnimation

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Play me!I’m a CG Animation!

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DesignProject

Legend Racer Project Ange BardeBrief Create a range of watches inspired by automotive sport

Partners Ange BARDE Ange Barde’s CEO Alain BARDE Ange Barde’s Project Manager

Teammates François BAPTISTA Design Manager Dimitri BAS Design Manager David PLACHEZ Digital Design Manager Ines LOEUILLE Designer Tasks Executive CGi concept’s visualization as Digital Designer

Tools 3Ds Max Groundwork & Strap Modeling Vray Renderings Photoshop Post Production

Achievement June 2013

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Vray Render

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TeamWorking

From sketches to 3D modelWe worked together in order to create a watch concept. I’d been driven for this first experience by David PLACHEZ, my Digital Designer Manager. After receipt designers’ sketches and inten-tions we distributed the work to do. My manager worked on the case modeling whereas I was in charge of the strap modeling and the visualization.

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Surface Modeling By David Plachez

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From intentions to watches rangeI receive a color & trim board in order to edit watches materi-als for the main watch and also the variations. We kept every details from the main watch intentions, but after try, the results wasn’t as good for the others. So I’ve been a force of proposal to improved the final result of the range. I’d try to kept the initial intention but improved by horology and automotive textures and references.

Color& Trim

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Vray Renders

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From 3D model to visualizationAll the work made before was in order to do the concept visual-ization to introduce the concept. Here is some samples of visuals I made for the project introducing.Some are made to highlight functions, process, design and oth-ers to communicate/ advertise.

ConceptVisualisation

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Vray Renders

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From single frame to motion pictureI and my manager finished our work earlier. Satisfied of it we de-cided to add value with a little CG animation. We kept my pre-vious edited scene, animated the model, did new lightings and animated cameras.It was my first experience in motion picture, David PLACHEZ intro-duce me to it.

CGAnimation

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Male Grooming Project PHILIPS Brief Create a male grooming product focused on facial hair and body shaving, dedicated to 17-20 years old men.

Partners Ian ELLISON Philips’s Creative Director Florian BOULANGER Philips’s Senior Product Design Lead Jens ANDERSSON Philips’s Design Lead

Teammates Jean-Baptiste PETRICOUL Design Manager Martin DUHAYON Design Manager Olivier GAGNEAU Designer

Tasks Executive CGi concept’s visualization as Digital Design Man-ager

Tools 3Ds Max Groundwork & Animation HDR Light Studio Lighting Vray Renderings After Effect Post Production

Achievement June 2014

DesignProject

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Vray Render

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TeamWorking

From design to developmentOur team use a different process to conducted this project.We focused on skills valorization. Each of us have a real polyva-lent profile but we selected them to improve the final result.My added value for the project was the visualization and the CG animation.

Hey, It’s me! Posing with the remaining of Philips’ team. It was a great experience !

k

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Surface Modeling By Jean-Baptiste PETRICOULPhilips Teammates Philips Partners

k

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From intentions to selectionSuch as my last project, 3D imagery allowed us to take decisions. I received samples and colors references in order to define styles selections for our different consumers targets. After proposal and validating we define the product range.

Color& Trim

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Vray Renders

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From 3D model to visualization Here is some samples of the visual we made for the project intro-ducing. Some are made to highlight functions, process, design and others to communicate/ advertise.

ConceptVisualisation

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Vray Renders

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CGAnimation

From single frame to motion pictureI wad a heavy request in CG animation for this project. From the beginning we planned to do motion pictures to communicate.The planning and organization was done in order to get there.I’d got 3 motion pictures requests: 1 didactic video, 1 architec-ture animation and 1 advertisement.

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InternshipExperience

Internship Works3D VISION NYVALISPurpose Achieve a 5 month professional internship as part of school education.

Fields Digital imagery & CG animation

Tasks Integrate a production team, as Digital Designer

Clients Biomerieux Medical movie Rio Tinto Industry Imagery Hamilton Horology movie Swatch Horology movies & App contents Jacquet Droz Horology movie

Achievement February 2014

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CGAnimation

I worked on few productions for 5 different clients, as a team member and also in autonomy.

On the side you’ll could see the second production I made at 3D Vision Nyvalis for HAMILTON. HAMILTON wanted a video manual for the launch of their brand new mechanical watch. I was responsible of the execution.

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InternshipExperience

Internship WorksHTC America Inc.Purpose Achieve a 6 month professional internship as part of school education.

Fields Industrial Design

Tasks Integrate the Industrial Design service as a Visual Designer Internal & Communication renderings CG Animation

Achievement October 2015

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DigitalImagery

During my internship I had the opportunity to work on few project, one of my main contribution had been on the HTC A9.

I contributed to the creation of all the renderings and animations for the product’s communication. I also contributed to the cre-ation of the internal renderings during the project progress.

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CurriculumVitae

Alexis CHEVRIER05/06/92

FR (+33)621465951US (+1) 4159966526

[email protected]

3 Allée des camélias35410 St Aubin du Pavail

France

Training History

Nov 2015 Digital Design Management Master Thesis Graduation. ISD Valenciennes. France2012-2015 Digital Design Management Course. ISD Valenciennes. France2010-2012 Industrial Product Design Course. ISD Valenciennes. France 2010 Driving License. Rennes. France2009-2010 Scientific Baccalaureate. Rennes. France

Professional Experiences

April 2015-Oct 2015 HTC America Inc. San Francisco. USASept 2013-Feb 2014 3D Vision Nyvalis. Digital Design. Le Bourget-du-Lac. FranceJune-July 2012 Icilabas-Création. Industrial Design. Rennes. FranceSeptember 2011 Parsy Debons Design. Industrial Design. Rennes. FranceMarch 2006 Bertrand Réalisation. Graphic Design. Châteaugiron. France

Digital skills

Surface Modeling Autodesk Alias.Polygonal Modeling Autodesk 3Dsmax, Maya.CGi Animation Autodesk 3Dsmax, Maya.Cloth Modeling&Animation Marvelous Designer.Lighting Tools HDR Light Studio.Real Time Showcase Autodesk Vred,Lumiscaphe Patchwork.Rendering Vray, Mental Ray, Keyshot.Graphism Adobe Creative suite.

Manual skills

Sketch/ RoughMarker renderingModelPhotographyPen tablet