AoC - Civilisation Info
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Austria
Unique Units: Cuman Auxiliary (fast-firing cavalry archer, requires Hausmacht) Doppelsöldner (heavy infantry with powerful slow attack, damaging adjacent units) Gefolgsmann (anti-siege lancer) Landsknecht (unique upgrade to Pikeman)
Unique Technology: Maximilian Reform (upgrades Pikemen to Landsknechte, enables Doppelsöldner)
Team Bonus: Scouting cavalry (including Militia Lancer, Szlachcic and Wend Raider) +2 LOS
Characteristics of the civilisation:
Peasants move 15% faster
Spear Infantry cost more Light Cavalry +30% hit points
Ministeriales, Knightly Cavalry +1 attack
Kogge more expensive, takes longer to construct
Has access to the Princely Court
Policy Decisions Hausmacht (Castles +1500 hit points, spear infantry +1P armour, enables Cuman Auxiliaries, Plackart) Romzug (Troopers +1 attack, Handgunners +1/2P armour, enables Reichsritter and Granulated Gunpowder research, enables conversion)
Austriae est imperare orbi universo
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Bavaria
Unique Units: Reichsritter (anti-siege lancer, requires Romzug) Rhenish Knight (regenerating cavalry, requires Hausmacht, Mercenaries)
Unique Technology: Landesaufgebot (Militia, Rhenish Knights cheaper)
Team Bonus: Farms +45 food
Characteristics of the civilisation:
Crossbowmen +2 attack, longer reload
Militia, Knightly Infantry +1 attack
Peasants +10 hit points
Technologies cost -10% 13th cent., -15% 14th cent. , -20% 15th cent.
+3 peasants, -150 food, 50 wood
Town Halls support 10 population
Kogge more expensive, takes longer to construct
Has access to the Guild Hall
Policy Decisions Hausmacht (Castles +1500 hit points, lancers +30 hit points, enables Rhenish Knights) Romzug (Ministeriales +1 attack, spearmen +20 hit points, enables Reichsritters, enables conversion)
In trau vast
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Bohemia
Unique Units: War Wagon (mobile tower, requires Hussite Beliefs) Reichsritter (anti-siege lancer, requires Luxembourg Dynasty)
Unique Technology: Ius Teutonicum (requires Luxembourg Dynasty, silver miners work 15% faster, town halls work 20% faster)
Team Bonus: Mangonels +2 attack
Characteristics of the civilisation:
Archers are cheaper
Spear Infantry +1 range
Knightly Infantry cost more
Peasants +3 LOS
Tower upgrades free (Bombard Tower requires Alchemy)
Tower range +1 14 th cent., +1 15
th cent.
Conversion enabled from the 14 th century on
Has access to the Princely Court
Policy Decisions Hussite Beliefs (enables War Wagon, Arbalester, Tarasnice, Halberd Militia; Close Order Drill, Pike Drill, Pavises, Chiliasm; allows for further specialisation*) * Utraquist sect (Knightly cavalry and Ministeriales +2 attack, enables research of Heresy, Stamp Mill, Bloodlines and Slechtic)
* Taborite sect (Disables knightly cavalry, spear units have +15 hit points, enables research of Bracer, Heresy free)
Luxembourg Dynasty (enables Reichsritter, Slechtic; Ius Teutonicum, Chivalric Order, Bloodlines, Stamp Mill; Rytirs and Slechtics have +15 hit points)
Pravda vítezí
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Brandenburg
Unique Units: German Militia (militia, upgrades automatically upon aging up) Wend Raider (light cavalry, upgrades automatically upon aging up) Teutonic Order units (see Teutonic Order)
Unique Technology: Brandenburg Law (German Militia +2 attack, +20 hit points)
Team Bonus: Lancer/Guard Lancer +1 pierce armour
Characteristics of the civilisation:
Can choose Policy Decision in 13th century
Can construct German Barracks and Slav Barracks
Wend Raider and German Militia receive periodical free upgrades
Archer and Crossbow unit-lines separate; archers 10% cheaper each century, crossbows remain expensive
Towers 15% cheaper
Castles 20% cheaper
Treadmill Crane free
Has access to the Princely Court (Junker League/Kurfürst) or Commandry (Teutonic Order), depending on Policy Decision
Policy Decisions Junker League (Enables Fahnenjunker; knightly units +1 melee armour; units at Slav Barracks 10% cheaper)
Kurfürst (Enables German Gunners and Handgunners; Alchemy free; units at GermanBarracks +15% hit points) Teutonic Order (see Teutonic Order)
Nihil sine deo
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Brittany
Unique Unit: Gwaster/Kigner (anti-building, ranged cavalry)
Unique Technology: Scorched Earth (Peasants +10% faster, carry +5 resources, have -5 hit points)
Team Bonus: Stables 20% faster
Characteristics of the civilisation:
Archers have more hit points, cost more
Spear Infantry +1 range
Mounted Crossbowmen cost -25% 14 th cent., -30% 15
th cent.
Trebuchets +30% accuracy
Houses support 10 population, start with -50 wood
War Cog cheaper, trains more quickly
Has access to the Princely Court
Policy Decisions Francisation (trading fee 10%, knightly cavalry +2 attack, enables Genoese Crossbowman) English Alliance (Gwaster/Kigner +20 hit points, +1 armour, enables Mercenary Longbowman)
Kentoc'h mervel eget bezañ saotret
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Burgundy
Unique Unit: Italian Infantry (strong militia, requires Italian Alliance) Flemish Infantry (pikeman, requires Flemish Relations)
Unique Technology: Naval Ordonnance (War Cogs and Carracks attack 20% faster) Bohain Ordonnance (Mercenary Longbowmen and Italian Infantry +1 attack; Flemish Infantry +1/+1P armour; Militia Lancers +1/+2P)
Team Bonus: Units more resistant to conversion
Characteristics of the civilisation:
Archers +5 hit points
Skirmishers -5 hit points Spear Infantry -10 hit points
Knightly Infantry cheaper
Pathfinder -20 hit points
Troopers, Knightly Cavalry +60 hit points, cost more
Farms cost -33%
Town Hall +2 attack/+5 LOS
Roman Law and City Rights technology lines cost no florins
Has access to the Princely Court
Policy Decisions English Alliance (enables Mercenary Longbowman, Bracer research, Merchant Barques
faster) Flemish Relations (enables Flemish Infantry, Merchants faster, trading fee 10%)
Je lay emprins bien en adviegne
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Denmark
Unique Units: Herreman (anti-infantry infantry) Longship (boarding ship)
Unique Technology: Dannebrog (+3 infantry attack)
Team Bonus: Light lancers (including Militia Lancers, Bajorai, Liv Auxiliaries, and Stradiots) +2 attack vs. archers
Characteristics of the civilisation:
Start with Militia Lancer, not Pathfinder
Militia +4 attack, -10 hit points
Knightly Infantry +2 attack, +1 pierce armour, -10 hit points Peasants +15 hit points, carry +5
All military units created 15% faster
Priests +5 hit points for each Church technology, but cost +25 florins
War Cog cheaper, trains more quickly
Has access to the Princely Court
Policy Decisions Baltic Crusades (Foot Knights +2 attack, conversion resistance +50%, enables conversion) Kalmar Union (silver gathering rate +15%, castles +2000 hit points)
Så var det beskikket
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England
Unique Unit: Routier (cavalry archer) Gascon Crossbowman (short ranged crossbowman, requires Mercenaries)
Unique Technologies: Popular Grievances (Peasant combat skills increased) Longbowmen (requires Combined Arms, Archers +20 hit points; +4 attack and +2 range)
Team Bonus: Merchant, Merchant Barque return +33% florins
Characteristics of the civilisation:
Skirmishers -10 hit points, cheaper
Militia, Knightly Infantry +10 hit points, shorter training
Builders work 30% faster Blacksmith archery upgrades 50% cheaper
Mercenary Warships benefit from Ballistics (fire faster, more accurately)
Castles have more hit points/garrisoning capacity, cost more
Has access to the Princely Court
Policy Decisions Nobility (allows Royal Knight and Plate Armour research, +2 attack knightly units, castles 25% cheaper) Combined Arms (allows Longbowmen and Billmen research, militia +1 attack, Archers and Routiers +1 attack, Archers