AoC - Civilisation Info

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    Age of Chivalry: Hegemony – civilisation bonuses

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    Austria

    Unique Units: Cuman Auxiliary (fast-firing cavalry archer, requires Hausmacht)Doppelsöldner (heavy infantry with powerful slow attack, damaging adjacent units)Gefolgsmann (anti-siege lancer)Landsknecht (unique upgrade to Pikeman) 

    Unique Technology:Maximilian Reform (upgrades Pikemen to Landsknechte, enables Doppelsöldner) 

    Team Bonus: Scouting cavalry (including Militia Lancer, Szlachcic and Wend Raider) +2 LOS

    Characteristics of the civilisation:

      Peasants move 15% faster

      Spear Infantry cost more  Light Cavalry +30% hit points

      Ministeriales, Knightly Cavalry +1 attack

      Kogge more expensive, takes longer to construct

      Has access to the Princely Court

    Policy DecisionsHausmacht (Castles +1500 hit points, spear infantry +1P armour, enables Cuman Auxiliaries,Plackart)Romzug (Troopers +1 attack, Handgunners +1/2P armour, enables Reichsritter andGranulated Gunpowder research, enables conversion)

    Austriae est imperareorbi universo

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    Bavaria

    Unique Units: Reichsritter (anti-siege lancer, requires Romzug) Rhenish Knight (regenerating cavalry, requires Hausmacht, Mercenaries)

    Unique Technology:Landesaufgebot (Militia, Rhenish Knights cheaper)

    Team Bonus: Farms +45 food

    Characteristics of the civilisation:

      Crossbowmen +2 attack, longer reload

      Militia, Knightly Infantry +1 attack

      Peasants +10 hit points

      Technologies cost -10% 13th cent., -15% 14th cent. , -20% 15th cent.

      +3 peasants, -150 food, 50 wood

      Town Halls support 10 population

      Kogge more expensive, takes longer to construct

      Has access to the Guild Hall

    Policy DecisionsHausmacht (Castles +1500 hit points, lancers +30 hit points, enables Rhenish Knights)Romzug (Ministeriales +1 attack, spearmen +20 hit points, enables Reichsritters, enablesconversion)

    In trau vast

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    Bohemia

    Unique Units:War Wagon (mobile tower, requires Hussite Beliefs)Reichsritter (anti-siege lancer, requires Luxembourg Dynasty)

    Unique Technology:Ius Teutonicum (requires Luxembourg Dynasty, silver miners work 15% faster, town halls work20% faster)

    Team Bonus: Mangonels +2 attack

    Characteristics of the civilisation:

      Archers are cheaper

      Spear Infantry +1 range

      Knightly Infantry cost more

      Peasants +3 LOS

      Tower upgrades free (Bombard Tower requires Alchemy)

      Tower range +1 14th cent., +1 15

    th cent.

      Conversion enabled from the 14th century on

      Has access to the Princely Court

    Policy DecisionsHussite Beliefs (enables War Wagon, Arbalester, Tarasnice, Halberd Militia; Close Order Drill,Pike Drill, Pavises, Chiliasm; allows for further specialisation*)* Utraquist sect (Knightly cavalry and Ministeriales +2 attack, enables research of Heresy,Stamp Mill, Bloodlines and Slechtic)

    * Taborite sect (Disables knightly cavalry, spear units have +15 hit points, enables research ofBracer, Heresy free)

    Luxembourg Dynasty (enables Reichsritter, Slechtic; Ius Teutonicum, Chivalric Order,Bloodlines, Stamp Mill; Rytirs and Slechtics have +15 hit points) 

    Pravda vítezí

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    Brandenburg

    Unique Units:German Militia (militia, upgrades automatically upon aging up) Wend Raider (light cavalry, upgrades automatically upon aging up)  Teutonic Order units (see Teutonic Order)

    Unique Technology:Brandenburg Law (German Militia +2 attack, +20 hit points)

    Team Bonus: Lancer/Guard Lancer +1 pierce armour

    Characteristics of the civilisation:

      Can choose Policy Decision in 13th century

      Can construct German Barracks and Slav Barracks

      Wend Raider and German Militia receive periodical free upgrades

      Archer and Crossbow unit-lines separate; archers 10% cheaper each century,crossbows remain expensive

      Towers 15% cheaper

      Castles 20% cheaper

      Treadmill Crane free

      Has access to the Princely Court (Junker League/Kurfürst) or Commandry (TeutonicOrder), depending on Policy Decision

    Policy DecisionsJunker League (Enables Fahnenjunker; knightly units +1 melee armour; units at Slav Barracks10% cheaper)

    Kurfürst (Enables German Gunners and Handgunners; Alchemy free; units at GermanBarracks +15% hit points)Teutonic Order (see Teutonic Order)

    Nihil sine deo

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    Brittany

    Unique Unit: Gwaster/Kigner (anti-building, ranged cavalry)

    Unique Technology:Scorched Earth (Peasants +10% faster, carry +5 resources, have -5 hit points) 

    Team Bonus: Stables 20% faster

    Characteristics of the civilisation:

      Archers have more hit points, cost more

      Spear Infantry +1 range

      Mounted Crossbowmen cost -25% 14th cent., -30% 15

    th cent.

      Trebuchets +30% accuracy

      Houses support 10 population, start with -50 wood

      War Cog cheaper, trains more quickly

      Has access to the Princely Court

    Policy DecisionsFrancisation (trading fee 10%, knightly cavalry +2 attack, enables Genoese Crossbowman)English Alliance (Gwaster/Kigner +20 hit points, +1 armour, enables Mercenary Longbowman)

    Kentoc'h merveleget bezañ saotret

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    Burgundy

    Unique Unit: Italian Infantry (strong militia, requires Italian Alliance)Flemish Infantry (pikeman, requires Flemish Relations)

    Unique Technology:Naval Ordonnance (War Cogs and Carracks attack 20% faster)Bohain Ordonnance (Mercenary Longbowmen and Italian Infantry +1 attack; Flemish Infantry+1/+1P armour; Militia Lancers +1/+2P) 

    Team Bonus: Units more resistant to conversion

    Characteristics of the civilisation:

      Archers +5 hit points

      Skirmishers -5 hit points  Spear Infantry -10 hit points

      Knightly Infantry cheaper

      Pathfinder -20 hit points

      Troopers, Knightly Cavalry +60 hit points, cost more

      Farms cost -33%

      Town Hall +2 attack/+5 LOS

      Roman Law and City Rights technology lines cost no florins

      Has access to the Princely Court

    Policy DecisionsEnglish Alliance (enables Mercenary Longbowman, Bracer research, Merchant Barques

    faster)Flemish Relations (enables Flemish Infantry, Merchants faster, trading fee 10%)

    Je lay emprinsbien en adviegne

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    Denmark

    Unique Units: Herreman (anti-infantry infantry) Longship (boarding ship)

    Unique Technology:Dannebrog (+3 infantry attack)

    Team Bonus: Light lancers (including Militia Lancers, Bajorai, Liv Auxiliaries, and Stradiots)+2 attack vs. archers

    Characteristics of the civilisation:

      Start with Militia Lancer, not Pathfinder

      Militia +4 attack, -10 hit points

      Knightly Infantry +2 attack, +1 pierce armour, -10 hit points  Peasants +15 hit points, carry +5

      All military units created 15% faster

      Priests +5 hit points for each Church technology, but cost +25 florins

      War Cog cheaper, trains more quickly

      Has access to the Princely Court

    Policy DecisionsBaltic Crusades (Foot Knights +2 attack, conversion resistance +50%, enables conversion)Kalmar Union (silver gathering rate +15%, castles +2000 hit points)

    Så var det beskikket

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    England

    Unique Unit: Routier  (cavalry archer)Gascon Crossbowman (short ranged crossbowman, requires Mercenaries) 

    Unique Technologies:Popular Grievances (Peasant combat skills increased)Longbowmen (requires Combined Arms, Archers +20 hit points; +4 attack and +2 range)

    Team Bonus: Merchant, Merchant Barque return +33% florins

    Characteristics of the civilisation:

      Skirmishers -10 hit points, cheaper

      Militia, Knightly Infantry +10 hit points, shorter training

      Builders work 30% faster  Blacksmith archery upgrades 50% cheaper

      Mercenary Warships benefit from Ballistics (fire faster, more accurately)

      Castles have more hit points/garrisoning capacity, cost more

      Has access to the Princely Court

    Policy DecisionsNobility (allows Royal Knight and Plate Armour research, +2 attack knightly units, castles 25%cheaper)Combined Arms (allows Longbowmen and Billmen research, militia +1 attack, Archers andRoutiers +1 attack, Archers +1 range) 

    Honni soit qui mal y pense

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    Flanders

    Unique Unit: Scaerwetter (anti-archer pikeman)Beguine (priest)

    Unique Technology:Koninkstavelrijen (Guild Hall units created 50% faster)

    Team Bonus: Levy Quarters 20% faster

    Characteristics of the civilisation:

      Archers +5 hit points

      Spear Infantry +1 range

      Handgunners reload faster, cost more

      Fishing ships faster  Infantry cost -10% 13

    th cent., -15% 14

    th cent., -25% 15

    th cent.

      Infantry +1 attack vs. buildings

      +10 population 15th century

      Walls/gates have more hit points

      Kogge cheaper, trains more quickly

      Has access to the Guild Hall

    Policy DecisionsThree Members of Flanders (disables knightly cavalry, spear units +2 attack, +20 hit points)Chamber of the Council (enables Plate Armour; militia infantry -10 hit points, knightly cavalry+3 attack)

    Vlaanderen de leeuw

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    Florence

    Unique Units: Spadaccino (medium infantry)Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries) 

    Unique Technology:Scuola Braccesca (Militia infantry/militia lancers 10% faster)

    Team Bonus: Siege Workshops 20% faster

    Characteristics of the civilisation:

      City farms

      Advance to 15th century costs -33%

      Banking free

      Market technologies 50% cheaper  University technologies 25% cheaper

      Militia infantry/militia lancers have +2 attack, +10 hit points

      Militia Lancers and Spadaccini more expensive

      Florentine Gunner cheaper

      War Cog more expensive, takes longer to construct

      Has access to the Guild Hall

    Policy DecisionsCiompi Government (militia infantry and militia lancers 20% cheaper, Popular Assemblyresearch free)Medici Signoria (Florentine Gunners have greater blast radius, siege weapons fire 10% faster

    and move 20% faster)

    Semper

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    France

    Unique Units: Scots Guard (heavy infantry)Swiss Guard (anti-infantry pikeman)

    Unique Technologies: Auld Alliance (enables Scots Guard)Order of the Fleur de Lys (requires Auld Alliance, Scots Guard +4 attack, +10 hit points)Eternal Peace (requires Papal Protector, enables Swiss Guard)

    Team Bonus: Knights +2 LOS

    Characteristics of the civilisation:

      Spear Infantry +1 range, -5 hit points

      Troopers, Knightly cavalry +20% hit points, cheaper  Militia Infantry cost -10 silver, +10 food

      Archers cost +15 wood, -15 silver

      Peasants cost 45 food

      Castles have more hit points/garrisoning capacity, cost more

      Has access to the Princely Court

    Policy DecisionsPapal Protector (conversion resistance +50%, walls +500 hit points, enables conversion,enables Eternal Peace)Communes (militia infantry, spearmen +20 hit points)

    Montjoye Saint Denis

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    Friesland

    Unique Units: Hobescorene (regenerating infantry)Ruiter (anti-infantry cavalry, requires Fetkeapers)Longship (boarding ship)

    Unique Technologies:Opstallisbaem Accord (Hobescorene regenerate faster)Karelsprivileezje (requires Skieringers; Hobescorene +2 attack)Black Company of Arum (requires Fetkeapers; Ruiters +2 attack, +20 hit points, +1/+2Parmour)Holk (upgrades the Kogge to the stronger Holk)

    Team Bonus: Docks cost -25%

    Characteristics of the civilisation:

      Light Cavalry +2 attack, +15 hit points

      Merchants +20 hit points, don't cost florins, cost more wood, longer training

      Warships +10% cheaper 13th cent., +15% 14th cent., +20% 15th cent.

      Infantry +10% hit points 13th cent., +15% 14

    th cent., +20% 15

    th cent.

      Wheelbarrow, Hand Cart free

      Castles cheaper, smaller, fewer garrisoning slots

      Has access to the Assembly Hall

    Policy DecisionsSkieringers (disables knightly cavalry, militia +2 attack, +10 hit points; enables research of

    Karelsprivileezje) Fetkeapers (militia infantry -10 hit points, knightly infantry +3 attack; enables Ruiter, enablesresearch of Black Company of Arum)

    Leaver dea as slaef

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    Guelders

    Unique Unit: Ruiter (anti-infantry cavalry)

    Unique Technology:Holsteiner Warhorses (Ruiters cause trample damage) 

    Team Bonus: Priests +50% heal speed

    Characteristics of the civilisation:

      Lancers, Pikemen cost -25%

      Militia, knightly infantry +1 attack

      Military units (except light cavalry, mounted crossbowmen) more hit points, slowerattack/speed

      Farm upgrades free (requires Mill)  Buildings +10% hit points 12

    th cent., +20% 13

    th cent., +30% 14

    th cent., +15

    th cent.

      Has access to the Princely Court

    Policy DecisionsBaltic Crusades (Knightly infantry +2 attack, conversion resistance +50%, enables conversion)Treaty of Arnhem (silver gathering rate +15%, castles +2000 hit points)

    Gelre, Gelre

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    Helvetia

    Unique Unit: Swiss Halberdier (anti-infantry pikeman)

    Unique Technology:Eidgenossenschaft (Militia Lancers +40 hit points) 

    Team Bonus: Walls cost -50%

    Characteristics of the civilisation:

      Start with Militia Lancer, not Pathfinder, +1 Peasant, -50 food

      Skirmishers 2x attack, +10 hit points, -1 range

      Spear Infantry +1 range

      Resources last 20% longer

      Mounted Crossbowmen cost -10% 14th cent., -20% 15th cent.  Kogge more expensive, takes longer to construct

      Has access to the Assembly Hall

    Policy DecisionsLandsgemeinde (Militia lancers +3 attack, skirmishers no minimum range)Reichsstadt (Swiss Halberdiers +2 attack, Mounted Crossbowmen +20 hit points, reload 20%faster)

    Vigor helvetii

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    Hungary

    Unique Units: Cuman Auxiliary (fast-firing cavalry archer, requires Arpad Dynasty) German Militia (militia infantry, requires Premyslid Dynasty) Italian Infantry (mercenary infantry, requires Angevin Dynasty) Székely Auxiliary (fast lancer)

    Unique Technologies: Black Army (Handgunners +2P armour; siege weapons (excluding Trebuchets) move 50%faster) Union of Three Nations (German Militia, Székely Auxiliary +2 attack, +1/2P armour, +20 HP) 

    Team Bonus: Towers garrison 2X units, fire 2X normal garrison arrows

    Characteristics of the civilisation:  Hunters work 50% faster

      Troopers and knightly cavalry attack 10% faster 13th cent., 15% 14

    th cent., 25% 15

    th 

    cent.

      Receive 15 florins for every enemy building razed

      Town Watch and Murder Holes free

      Towers cost +25 stone, +25 wood

      War Cog more expensive, takes longer to construct

      Has access to Princely Court

    Policy Decisions Available in 13th century  - Arpad Dynasty (enable Cuman Auxiliary, Mongol Auxiliary research) - Premyslid Dynasty (enable German Militia) 

     Available in 14th century  - Angevin Dynasty (enable Italian Infantry, enable Sallet and Renaissance research) - Luxembourg Dynasty (Székely Auxiliary +2 attack, towers cost -25 stone, -25 wood, enable

    Chivalric Order research)

     Available in 15th century  - Habsburg Dynasty (German Militia and ItalianInfantry +1 attack, +20 HP; Castles +2 range;garrisoned infantry fire arrows, enable Bracer and

    Granulated Gunpowder research) - Hunyadi Dynasty (enable research of Ritter,Pavises and Ordonnance Companies)

    O quam misericors est deus

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    Liège

    Unique Units: Haidroit (Halberd militia with a bonus against knightly units, requires Tribunal of XXII)Rhenish Knight (regenerating cavalry, requires Tribunal of the Palace, Mercenaries)Beguine (priest)

    Unique Technologies:Corpus Christi (Relics generate double income)Company of the Green Tent (Haidroits +3 attack, +20 hit points, improved bonuses)

    Team Bonus: Priests +10 hit points

    Characteristics of the civilisation:

      Blacksmith technologies are 20% cheaper

      Troopers +20 hit points, +1/+1 armour  Spear infantry +1 range

      Priests can convert

      Priests and Beguines heal from twice as far

      Faith free

      Court Clergy free

      War Cog more expensive, takes longer to construct

      Has access to Episcopal Court

    Policy DecisionsTribunal of XXII (enable Haidroit, Drill Pikemen, Company of the Green Tent; Spearmen +2 pierce armour)

    Tribunal of the Palace (enable Rhenish Knight, Bloodlines; Rhenish Knights +5 attack vs.militia units, Troopers +5 attack vs. buildings, +5 attack vs. buildings in 15 th century) 

    Notre-Dameet saint Lambert

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    Milan

    Unique Units: Spadaccino (medium infantry, requires Lombard League)Carroccio (heavy armoured cart with healing powers, requires Lombard League)Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries) 

    Unique Technology:Scuola Sforzesca (Spear infantry and Condottieri have +1 attack, +1/+2 armour, slower)

    Team Bonus: Castles 20% faster

    Characteristics of the civilisation:

      City farms

      Can choose Policy Decision in 13th century

      Spear infantry, knightly infantry and Troopers train 20% more quickly  Knightly infantry +1 melee armour

      Condottieri +1 attack, +2 attack vs. militia units, +1 melee armour, slower

      War Cog more expensive, takes longer to construct

      Access to Guild Hall/Princely Court dependent on Policy Decision

    Policy DecisionsLombard League (enable Guild Hall, Spadaccino, Carroccio, Pike Drill; spear infantry +1range, Troopers +2 attack in the 14

    th century, Spadaccini +20 hit points in the 15 

    th century)

    Visconti Signoria (enable Princely Court; knightly infantry +3 attack, Castles 20% cheaper in13

    th cent., +500 hit points in 14

    thcent., Condottieri +30 hit points in 15 

    th century)

    Col tempo

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    Naples

    Unique Units:  Almugavar (ranged infantry with bonus vs. cavalry, requires Trastamarans) Cuman Auxiliary (fast-firing cavalry archer, requires Durazzo Angevins) Spadaccino (medium infantry) 

    Unique Technology: Military Manuals (Scoppettieri reload more quickly, knightly cavalry +2 attack) Galeass (upgrades the Galley to the stronger Galeass)Royal Guard (requires Trastámarans; Almugavars +10 hit points, +2 attack, +2 attack vs.cavalry, +1/+1P armour)

    Team Bonus: Military recruitment buildings have +2/+2P armour

    Characteristics of the civilisation:  Shore fishers work 25% faster

      Knights/Royal Knights trained at Stables, train 20% slower

      Scoppettieri have no minimum range

      Heated Shot research free

      Troop Skiffs 2X hit points, 2X carry capacity

      Galleys attack 20% faster

      War Cog more expensive, takes longer to construct

      Has access to Princely Court

    Policy Decisions Valois Angevins (Knightly cavalry +15% HP, Scoppettieri +3 attack) Durazzo Angevins (non-knightly cavalry +25 HP, enable Cuman Auxiliary and Berroviere,enable Plackart research) Trastámarans (enable Almugavar, enable Royal Guard, Squires and Cuirass research)

    Noxias herbas

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    Papal States

    Unique Units: Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries) Genoese Crossbowman (requires Avignon Papacy) Mercenary Longbowman (requires Roman Papacy)Missionary (priest, requires Avignon/Roman Papacy)Spadaccino (medium infantry) Szekely Auxiliary (mercenary lancer, requires Avignon/Roman Papacy) 

    Unique Technology: Jubilee Year (available each century; invest food and wood, receive florins)

    Team Bonus: Priests can convert; enable Block Printing and Girdle Book research

    Characteristics of the civilisation:  All buildings cost 20% less wood

      Stone miners work more quickly

      Houses support only 4 population

      Town Militia -5 HP, Footmen and Spadaccini -2 attack, -10 HP

      Relics generate +50% income

      Priests available in 13th century, have +2/+2P armour

      Architecture and Court Clergy research free

      Castles cheaper, smaller, fewer garrisoning slots

      Churches bigger, more expensive

      War Cog more expensive, takes longer to construct

      Has access to Papal Court

    Policy Decisions  Avignon Papacy (enable Genoese Crossbowman, enable Plate Armour research; enableFrench Alliance and Neapolitan Alliance) Roman Papacy (enable Mercenary Longbowman, enable Blast Furnace research; enableFlorentine Alliance and Milanese Alliance)

    Roman Republic (Militia infantry receive regularHP and attack, are cheaper; enable HalberdMilitia, Arbalester; Cuirass research; enableFlorentine Alliance and Neapolitan Alliance)

    Alliances (Policy Decision required) 

    - Florentine Alliance (mercenaries 20% cheaper,free Banking)- French Alliance (Genoese Crossbowmen +20HP, enable Ordonnance Companies)- Milanese Alliance (Condottieri, Spadaccini,Mercenary Longbowmen +1/+2P armour)- Neapolitan Alliance (Skirmishers +2 P armour,Galley +1 range, free Shipwright, enable

    Galleass research) 

    Deus vult

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    Poland

    Unique Units: Szlachcic (strong light cavalry)Bajoras (ranged lancer, requires Union of Krewo)

    Unique Technology:Statutes of Nieszawa (Lancers, Szlachta, Bajorai +30 hit points) 

    Team Bonus: Foot archers +1 attack vs. buildings

    Characteristics of the civilisation:

      Start with Szlachcic, which receives free upgrade every century

      Town Halls support +1 population

      Foragers work 25% faster

      Stone miners work 20% faster  Spear Infantry +1 range, Pikeman +2 attack

      Lancers +10 hit points

      Footman +1 attack

      Market trade cost only 5%

      Has access to the Princely Court

    Policy DecisionsOstsiedlung (enables Pikeman, Footman, Mounted Crossbowman, Mounted Cranequinier;Mounted Cranequinier has +2 attack)Union of Krewo (enables Bajoras)

    Nihil novinisi commune consensu

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    Savoy

    Unique Unit: Ribald (fast-firing artillery)

    Unique Technology:Cannon Foundries (+10% speed Ribalds; Ribalds, Culverins, Privateers train 33% morequickly) 

    Team Bonus: Knights +2 attack vs. archers

    Characteristics of the civilisation:

      Militia, spear infantry only need half population

      Knightly infantry only need 1 population

      Knightly infantry -1 attack, Footmen -2 attack

      Military Units (except Lancers, Light Cavalry) cheaper, fewer hit points  Start with +50 wood, food

      Town Hall, Dock 2X hit points; work rate +10% 13th cent., +15% 14

    th cent., +20% 15

    th 

    cent.

      War Cog more expensive, takes longer to construct

      Has access to the Princely Court

    Policy DecisionsStatuta Sabaudiae (enables Gorget research; trading fee 10%; militia +1 attack, +5 hit points,+1/+1P armour)Imperial Vicariate (Lancers +3 attack, +2/+1P armour; required for Foot Knight)

    F E R T

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    Saxony

    Unique Units: Rhenish Knight (regenerating cavalry, requires Kurfürst, Mercenaries) Gotlander Auxiliary (anti-infantry infantry, requires Hanseatic League)

    Unique Technologies:Counterpoise Trebuchet (Trebuchets fire, pack/unpack faster)

    Team Bonus: Assembly Halls and Guild Halls +500 hit points

    Characteristics of the civilisation:

      Militia, Knightly Infantry +10 hit points

      Fishing Ships 2X hit points; +2 pierce armour

      Fishing Ships work rate +5% 12th cent., +10% 13

    th cent., +15% 14

    th cent., +20% 15

    th 

    cent.  Mill, Lumber Camp, Mining Camp cost -50%

      Infantry attack 10% faster 13th cent., 15% 14

    th cent., 25% 15

    th cent.

      Kogge cheaper, trains more quickly

      Has access to the Guild Hall

    Policy DecisionsHanseatic League (enables Gotlander Auxiliary, Likedeler; disables knightly cavalry, militia +2attack, +10 hit points, merchant units faster)Kurfürst (enables Rhenish Knight; militia -10 hit points, all knightly units +3 attack)

    Providentiae memor

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    Scotland

    Unique Units:Cliarthaire (fast infantry) Longship (boarding ship)

    Unique Technologies:Claidheamh Biorach (requires Gaelicisation, Cliarthaires +1 attack) Flemish Imports (requires Normanisation, Siege Workshop Units +50% hit points, enablesFlemish Gunner) Auld Alliance (requires Normanisation, Knightly cavalry +20 hit points)

    Team Bonus: Spear infantry +2 attack vs. cavalry

    Characteristics of the civilisation:

      Archers +1 range, +5 hit points  Spear Infantry +1 range, +1 attack, cheaper, longer training

      Light Cavalry have more hit points

      Troopers, Knightly Cavalry -20 hit points, -1 attack, cost more, longer training

      Lumberjacks work 15% faster

      Infantry move 15% faster

      Sheep not converted when in one unit’s LOS

      Castles cheaper, smaller, fewer garrisoning slots

      Has access to the Princely Court

    Policy DecisionsNormanisation (knightly cavalry +2 attack, +20 hit points, cheaper; Cliarthaire more expensive,enables Auld Alliance, Flemish Imports, Bloodlines, Drill Pikemen)Gaelicisation (Highland Barracks units cheaper, enables Claidheamh Biorach and Hobigiuir,disables Chivalric Order)

    In my defensGod me defend

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    Teutonic Order (Brandenburg)The Teutonic Order can be unlocked by playing as Brandenburg and choosing the Teutonic

    Order Policy Decision in the 13

    th

     century.

    Unique Units:Halbbruder (strong, slow infantry)Ritterbruder (strong, slow cavalry)Liv Auxiliary (anti-cavalry light cavalry)Lett Auxiliary (crossbowman)German Militia (militia, upgrades automatically upon aging up)Missionary (priest)

    Unique Technologies:Cistercian Reform (Halbbrüder, Ritterbrüder and Missionaries +1/+1 pierce armour)Observant Reform (Halbbrüder, Ritterbrüder and Missionaries +2/+1 pierce armour)

    Consuetudines Maiores (Halbbrüder and Ritterbrüder +3 attack)Imperial Privilege (Halbbrüder and Ritterbrüder +3 attack)Livonian Diet (Liv and Lett Auxiliaries +2 attack, +20 hit points)

    Team Bonus: Towers 15% cheaper

    Characteristics of the civilisation:

      Can choose Policy Decision in 13th century

      Castles 20% cheaper

      Treadmill Crane free

      Tower upgrades free

      Priests and Missionaries can convert

      Infantry attack 10% faster 13th cent., 15% 14th cent., 25% 15th cent.

      Has access to the Commandry

    Policy DecisionTeutonic Order (disables non-siege military units, enables new Order units and technologies,enables conversion)

    Helfen, wehren, heilen

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    Venice

    Unique Units: Stradiot (light cavalry)Spadaccino (medium infantry, requires Domini di Terraferma)Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)Work Barque (ship that can construct Water Walls and Water Gates and repair other ships) 

    Unique Technology: Arsenale Nuovo (Peasants carry +5 resources, carracks 10% cheaper, ships +1 piercearmour)Galleass (upgrades the Galley to the stronger Galleass)

    Team Bonus: Docks 20% faster

    Characteristics of the civilisation:  Light Cavalry upgrades free

      Get Water Walls and Gates

      Has access to the Galleass

      Demolition Ships +50% hit points

      Markets and Docks cheaper

      War Cog more expensive, takes longer to construct

      Has access to the Palace of the Doge

    Policy DecisionsStato da Mar (enable Caravel research; Work Barques work more quickly, fish traps carrymore food, water walls +1/+4 armour) Domini di Terraferma (enable Spadaccino research; light cavalry (including Stradiots) +5 attackvs. siege weapons, farms hold more food)

    Pax tibi, Marce,Evangelista meus

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    Wales

    Unique Unit: Helwr (archer)

    Unique Technologies: Longbow (Helwyr +1 range, towers +2 attack)Border Forts (Palisades +500 hit points; enables gates)

    Team Bonus: Assembly Halls and Guild Halls 20% faster

    Characteristics of the civilisation:

      Shepherds work 25% faster

      Helwyr +1 range 14th cent

      Skirmishers +10 hit points, faster, cost more

      Spear infantry +10 hit points, faster, cost more

      Troopers +1 attack, different price  Knightly Cavalry -1 attack, cost more

      Town Halls cost -50% wood

      Castles cheaper, smaller, fewer garrisoning slots

      Palisades +500 hit points

      Has access to the Assembly Hall

    Policy DecisionsEnglish Vassal (knightly cavalry +40 hit points, +1 attack, enables stone walls)Independence (Uchelwr +30 hit points, Helwyr +1 range in 15 

    th century) 

    Cymru am byth